Gunnery Control, target Black13. Commence plasma core insertion and fire mean beam cannon.

Exits are to your right and left, and flamethrowers are under your seat. Be careful, though, as they are sometimes filled with water, so bring your own Napalm or try to club someone with the non-working shotguns in the weapon closet. Also, be careful while wandering the ventilation shafts. If you see a large, five-limbed creature that looks really pissed, it’s probably Carl, give him your lunch and he'll hopefully go away. If you see a big desert creature its probably Raa, give him a fish and he might leave your head alone. In the event of an emergency, the n00bs will be the last into the escape pods, if there’s any room left. The Plasma rifles in the forward locker are released only under authorization of an Admin, [V] God, or hyperintelligent shade of the color blue but we lost all the ammo. Worship the glory of SCP,oh, and whatever you do, don't mention the word Freespace followed by the number 3.
Can I also recommend if you've had any experience in designing missions for Freespace 2 or want to give it a go, take a look at the Fred Academy.