Author Topic: Nexus: The Jupiter Incident help  (Read 2399 times)

0 Members and 1 Guest are viewing this topic.

Offline Unknown Target

  • Get off my lawn!
  • 212
  • Push.Pull?
Nexus: The Jupiter Incident help
I'm at the mission where you have to sneak around and send your commandos into the Gorg base. It's called "Sneaking". No matter what I do, I get spotted - anyone have any ideas?

 

Offline achtung

  • Friendly Neighborhood Mirror Guy
  • 210
  • ****in' Ace
    • Freespacemods.net
Nexus: The Jupiter Incident help
Thats odd I was just looking at that game considerintg to buy it today sorry I can't hlep with your problem but since you own the game maybe you can answer a question for me:  What type of game is nexus RPG or Space flight sim or both?
FreeSpaceMods.net | FatHax | ??????
In the wise words of Charles de Gaulle, "China is a big country, inhabited by many Chinese."

Formerly known as Swantz

 

Offline Unknown Target

  • Get off my lawn!
  • 212
  • Push.Pull?
Nexus: The Jupiter Incident help
It's a space RTS game. It has a few tiny RPG elemnts, but not really. It's like a Ground Control in a Homeworld setting, with less finite control. During the battles it's fun but can get a little too hectic, and at other times it's too slow. Still, it's great fun, I'd recommend it. At least check out the demo first. :)

 

Offline achtung

  • Friendly Neighborhood Mirror Guy
  • 210
  • ****in' Ace
    • Freespacemods.net
Nexus: The Jupiter Incident help
From screenies teh graphics look pretty good, I'm downloading the demo right now.
FreeSpaceMods.net | FatHax | ??????
In the wise words of Charles de Gaulle, "China is a big country, inhabited by many Chinese."

Formerly known as Swantz

 

Offline Taristin

  • Snipes
  • 213
  • BlueScalie
    • Skelkwank Shipyards
Nexus: The Jupiter Incident help
I have it, but I got so bored in the first 10 minutes that I stopped playing it. Too much talk, bored the hell out of me.
Freelance Modeler | Amateur Artist

 

Offline Unknown Target

  • Get off my lawn!
  • 212
  • Push.Pull?
Nexus: The Jupiter Incident help
I love the talk. The story is pretty cool.

Anyway, can I get some help before we get too off topic?

 

Offline achtung

  • Friendly Neighborhood Mirror Guy
  • 210
  • ****in' Ace
    • Freespacemods.net
Nexus: The Jupiter Incident help
Heres an excerpt from a walkthrough seems fairly detailed.
--> III-m.  Sneaking                                                     SWT01M
-------------------------------------------------------------------------------

Recommended Loadout
~~~~~~~~~~~~~~~~~~~

-[ Angelwing ]-
Swap your Layer Shield for a Jamming Shield, swap 1x Electron Cell for 1x
Plasma Cell


For this mission, we only have the Angelwing. We also have the ability to cloak
now for short periods of time (5 minutes). There is one drawback, and that is
after every 5 minutes of cloak, we must de-cloak for 30 seconds for the cloak
to recharge. We have a total of 30 minutes to complete this mission.

This mission is all about stealth. Don't worry, if you hate stealth, it's not
that bad at all, trust me. If you like stealth, well then, have fun!

Some things to note while we're cloaked. We're not totally undetectable. If we
get too close to an enemy ship, they'll detect us and it's mission failed. If
we de-cloak within the line of sight of one of the sensors, the base or an
enemy ship, they'll spot us and it's mission failed. While cloaked, we use our
newly installed Stealth Drive. This drive is virtually undetectable, however
it's very slow. Finally, while cloaked, we have no shields.

With all that out of the way, we can start. If you really like stealth
missions, this one is somewhat simplistic, but you can have fun with it. I'm
going to tell you the one route I know that works perfectly. There are several
routes you can take to the base, feel free to experiment, if you wish.

As soon as you have control, have the Angelwing go to Nav 0. When you get close
to Nav 0, Miss... ahem, Commander Swee****er will inform us she has some
detailed information on this area, and a bunch of Nav points and other crap
will show up. Now quickly head directly to Nav Point 3.

Angel should tell you that Asteroid #3 has lots of radiation and it's perfect
cover. Well she's right, and that's why we're going there. Once you get in
range you will be informed that you've entered the radiation field and your
cloak will automatically drop. This is okay, we're in the radiation field and
we can't be spotted. The cloak timer will now count down from 30 seconds, this
is the recharge time. When time timer has 15 seconds left, move to Nav Point 7.
Once you clear the radiation, you will re-cloak automatically.

Once you're close enough to Nav Point 7, your cloak will drop again. Wait until
the timer has 15 seconds left, then move to the Theta Base. As soon as the
cloak comes back up, set your engine power to 200%.

Now pay attention to the dialog! When you are told you're close enough to the
base hit the Hold Position button (F3)! If you get too close, the base will
detect you and it's mission failed!! Once you hold position, select your
commandos and send them at the base. You should have about 1:50 left on the
cloak timer. When the commandos get to the base, the timer disappears and you
get a cutscene.

Heh heh. Ships go BOOM! Heh. Er.. right okay but there's some left. Great. Oh
wait, what's that? Some Ghost ships were here?! Damn that Swee****er...

Now, set engines back to normal power and set your shields to 200%. The Ghost
ships only have anti-device weapons, but their weapons will also do some hull
damage. Start with the smaller or weakest ships and pound them to oblivion.
Once they're all dead...

MISSION COMPLETE!
FreeSpaceMods.net | FatHax | ??????
In the wise words of Charles de Gaulle, "China is a big country, inhabited by many Chinese."

Formerly known as Swantz

 

Offline Ashrak

  • Not Banned
  • 210
    • Imagination Designs
Nexus: The Jupiter Incident help
bah walkthroughs suck


cloak your ship drive to the near asteroid then you get the waypoints

drive ti the nearer radiation roid like 10 sec before cloak is recharged start your way to the other radiation roid do the same in the second field (have engines at 200% all the time) start going at the base

be shure to avoid any ships getting close to you the only spot you can be discovered at is near the large asteroid before the base chill and let the ship pass you should have like 2.30 on your clock left so plenty of time once the ship is at a reasonable distance start at the base and when the officer boy says "we should launch the comandos" do it immidiately listen to the chat BS later :) by all means you should get through

after which enjoy the fireworks :D
I hate My signature!

 

Offline Unknown Target

  • Get off my lawn!
  • 212
  • Push.Pull?
Nexus: The Jupiter Incident help
Thanks guys :) With those hints I managed to get through it :)

 
Nexus: The Jupiter Incident help
Quote
Originally posted by Raa
I have it, but I got so bored in the first 10 minutes that I stopped playing it. Too much talk, bored the hell out of me.



You don´t know what you´re missing, Raa. It´s one of the most innovative games to come out in 2004/05.
The first 10 minutes are practically a tutorial. Real action only starts in the 3 mission.
Try it again, you´ll thank me later.
No Freespace 3 ?!? Oh, bugger...

  

Offline Ace

  • Truth of Babel
  • 212
    • http://www.lordofrigel.com
Nexus: The Jupiter Incident help
Meh, it has its moments.

But the plot is longwinded and cliched.

Some of the missions are very well done, others are "story missions" which don't have much replayability, while others (such as Sneaking) are just pure frustration.
Ace
Self-plagiarism is style.
-Alfred Hitchcock