BTW this thread should be in the campaigns forum rather than here cause it's a discussion of FREDding really.
Anyway. I tool a look a the mission and while I like the idea of having some choice in what you can do in the missionss the SEXPing could be improved somewhat.
For instance at the moment you specifically warn the player not to ever press the no key after having pressed the yes key because you can screw up the mission. You are indeed right that you can do that but as the FA people will tell you I always feel that the onus is on the mission designer to bulletproof his missions as much as is reasonably possible rather than just asking the player not to break it.
For instance by making your events involved in the choice check to see if the other one has been triggered you could avoid a lot of your problems.
For instance
Yes Pressed
When
-and
--is-key-pressed
---Shift-N
--is-event-incomplete
---No Pressed
-
Do some Yes choice stuff hereNo Pressed
When
-and
--is-key-pressed
---Shift-END
--is-event-incomplete
---Yes Pressed
-
Do some No choice stuff hereThose two minor changes to your events would mean that once one of them had been triggered the other one couldn't be. After I've pressed Shift-N I could press Shift-End till the cows came home and the event would never ever trigger.
There are a few other FREDding things that I generally prefer not to see too (I find it hard to get out of my FRED Academy tutor mode in case people haven't noticed) but I'll refrain from commenting unless you want me to.
Basically I think it's a nice idea but you could implement things a hell of a lot more simply
