I'm using the ballistic flag for a fighter mounted beam weapon thingy (I'm still trying to think of a good name) to simulate a separate powercell that can run out but can also be recharged by a support ship. When I do that, I have infinite shots. the meter says 10 and stays at 10 after each shot.
If there is a better way to do this, can someone tell me?
I'm not sure, but it seems to me that this has probably something to do with it being a beam but it doesnt seem to me to be that complicated to fix in the code. So, If anyone ever gets the time, can you take a look?