Author Topic: softspots and hardspots  (Read 1156 times)

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Offline Nuke

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softspots and hardspots
i have an idea for a particular kind of subsystem that lets you define softspots/hardspots in a ship's armor. essentially they would be a box with a damage factor associated with it. its not an actual subsystem in that it doesnt apply damage through the subsystem facter but rather multiplys armor damage.
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