Author Topic: I´m a fool  (Read 1343 times)

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I spent the day UV mapping a model. Nothing bad in thatm could use the exercise anyway. I thought I could use the mapping instead of the automatic flattening done by max when you render to texture.

So I open the render to texture dialog, hit the unwrap only button, take a quick look at the messy UVs and load up my beautiful clean UV set :D

Only to find out that the baked texture is all messed up by the UVs... :mad:

Of course, the messy automatic UVs that waste 2/3 of the texture space for the color black render perfectly ;)

 

Offline Taristin

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Erm. if you already have the model UV mapped, disable the automatic unwrapping feature when you render to texture, and it should work, so long as the UV doesn't span several grids. IIRC.
Freelance Modeler | Amateur Artist

 
Sorry, I probably didn´t explain the situation too well. The thing is that I had a model that used several textures, and I was supposed to bake them all into one. I then remapped  the UVs. Render to texture serves this purpose wonderfully, except for the automatic unwrappings texture space waste. Too bad it doesn´t take well my custom UVs...
« Last Edit: July 19, 2005, 12:32:20 pm by 2887 »

 

Offline Ulala

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*has no idea what has just transpired*
I am a revolutionary.

 

Offline Rott3

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Quote
Originally posted by Ulala
*has no idea what has just transpired*


*seconds that*

Although i have used UV mapping, i haven't needed to use render to texture. Have to look into it :nod:
Bet ya can't stick it

 
Ha! Stupidity beyond reason :D I just figured out what caused the problems..  Guess who detached the meshes already mapped, for the sake of ease(You can´t select detached polys)? I guess I can only laugh at myself now ;)

 

Offline Roanoke

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Quote
Originally posted by Raa
Erm. if you already have the model UV mapped, disable the automatic unwrapping feature when you render to texture, and it should work, so long as the UV doesn't span several grids. IIRC.


Is that in Max ? I never found out how to have FS draw procedural maps. (or to convert from procedural to file)

  
Yeah, in Max. If you want to have procedural maps as files, render to texture is the way to go.