In FS1, there was that mission where you had to disable a HOL cruiser, but the SC Taranis jumps in and destroys it. You are supposed to fail.
I found that if you destroy or damage severly the Taranis, or if you disable its engines or disarm it, the HOL cruiser blows and you lose.
However, I found a loop hole. Destroy all of the Taranis' guns EXCEPT for its two rocket launchers located on the side of it.
Destroy all HOL and Shivan fighters, disarm and disable the HOL cruiser. Then.....nothing happens. The Taranis just flies around the whole time occasionally launching cluster bombs. However, the HOL cruiser will survive. In your briefing, command said that when disabled and disarmed, a GTA transport would arrive and it would jump out, but no transports come no matter how long you wait.
Then, I found that if the HOL cruiser is not destroyed yet, and you blow up most of the cargo, six Shaitan class Shivan bombers jump in and go for the HOL cruiser. I think there were five or six wings.
After this, nothing happens. You have to end up killing on of 'em.
Another one is when you destroy or at least protect the Plato on its way to the jump node, it doesn't jump out.
On Pandoras' Box, the mission where you are ambushed by the Shivans at their cargo depot, the important cargo containers all blow up before you reach them. This is not so.
I was able to scan one of the cargo containers before it blew. And you know what it said? Nothing. Hmm....guess V didn't expect anyone to do that....
My final weird thing I found was in the mission when you have to escort the three freighters with the shivan shield systems from an installation. A group of vasudans jump in and are then attacked by the HOL. A group of vasudans Isis transports always survive and head together towards the installation. By the time you reach the jump node and beat the mission, they all reach the same way point, and begin slamming into each other. Quite funny, but ultimately weird.
