Author Topic: Pilot To Ships Ratio  (Read 2874 times)

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Offline TopAce

  • Stalwart contributor
  • 212
  • FREDder, FSWiki editor, and tester
Quote
Originally posted by Akalabeth Angel
That's one thing that always struck me as a little odd, I think it's mainly to give the player variety + increase re-playability. In my campaign the player will be limited to what craft they can fly, with a few exceptions here and there (increasing as the campaign goes along). It seems to make more sense to me than giving the player all kinds of options.


FreeSpace is simple, remember? Would you play a campaign where you can solely fly ONE craft instead of a campaign where you can fly more types?
In a single campaign (while there are numerous others which did otherwise) it would be a unique idea, but having to fly two types of fighters, one Terran and one Vasudan.
And I have still not yet mentioned the player's preferences, what if you are forced to fly Hercules IIs if you simply feel better in a more manoeuvrable one? That's the reason I don't like the missions with the 107th Ravens.
My community contributions - Get my campaigns from here.

I already announced my retirement twice, yet here I am. If I bring up that topic again, don't believe a word.

 

Offline FSW

  • 27
Standard GTVA fighter cockpit panels consist of a QWERTY keyboard and a joystick.

Also, Alpha One is allowed to fly whatever ship he/she wants to, because he/she is Alpha One. Everyone else gets second pick.

 

Offline WMCoolmon

  • Purveyor of space crack
  • 213
Hey, give the GTVA some credit, will ya? :p

They use the HOTAS Cougar. :p
-C

  
i wouldnt call it a qwerty but it is a couple of key pads

http://www.descent-freespace.com/goodies/gallery/cockpit/cok07.jpg