Originally posted by Akalabeth Angel
That's one thing that always struck me as a little odd, I think it's mainly to give the player variety + increase re-playability. In my campaign the player will be limited to what craft they can fly, with a few exceptions here and there (increasing as the campaign goes along). It seems to make more sense to me than giving the player all kinds of options.
FreeSpace is simple, remember? Would you play a campaign where you can solely fly ONE craft instead of a campaign where you can fly more types?
In a single campaign (while there are numerous others which did otherwise) it would be a unique idea, but having to fly two types of fighters, one Terran and one Vasudan.
And I have still not yet mentioned the player's preferences, what if you are forced to fly Hercules IIs if you simply feel better in a more manoeuvrable one? That's the reason I don't like the missions with the 107th Ravens.