Hi there,
I got a couple of questions regarding this code-piece made by bobboau. I found some "how-to" post throughout the forums, but no real tutorial (at least none that I understand 100%).
I'll try to make an example, and it would be great if you guys (and escpecially Bobboau

) can give me some additional information.
I got a hangar, that is completly build inside the mainmesh, only reachable throuh a small tunnel. Therefore it would be senseless rendering it all the time, especially since I have some fighters and other stuff (trucks, crates) in there.
Usually, I make it like this :
hull01
----mainmesh _________
(hangar is no subobject, it's included in the mesh)-------parked fighter01___
(modelled as destroyable subobject)-------parked fighter02___
(modelled as destroyable subobject)-------crates___________
(modelled as destroyable subobject)So, the question is, how to build the hierarchy when using the detail-box code ? AFAIK the hangar must now be a seperate subobject so that I can specify the detailbox coordinates in the pof-file, but what about the fighters then ? Is it possible to build subobjects with their own subobjects ?
hull01
-----mainmesh ___________
(ordinary truespace object)-------hangar-subobject ____
(normal subobject of hull01)-------------parked fighter01__
(subobject of hangar)-------------parket fighter02__
(subobject of hangar)-------------crates__________
(subobject of hangar)On the other hand, of course I could insert the fighters using the multiple docking code now, but that still leaves me with the crates and trucks, I don't want to insert them in the ships.tbl to make them dockable (but I want them and the fighters be destroyable in any way).
So, any help would be appreciated.

Starman©