Hey guys,
I have a question that works in me for quite some time, and now that I have another proof for my theory, I have to finally ask it.
(I'll just make it a little longer and tell you the story that lead me towards it

)
Is the LOD-System really working ? In many other spacesim-games, you can actually "see" the switching between the single lods, but not in Freespace. This is actually a good thing, but now I have a problem.
For the usage of autopilot missions (and to keep the autopilot and travel time to a healthy amount), I switched the capships models with a small jumpbouy once I reached a big distance.
The reason is, I can keep the traveltime shorter but the models still get inivisible and therefore the illusion of big distance travelling will be perfect.
Now, Goober told me that this model-switching can cause problems (he had some crashes, I never had any in this matter) because the small bouy I switched into had different subsystem-entries than the original model.
Now, to work around the problem, I made an additional LOD to one of our big models, and I made that LOD only a very small cube (around 50 times smaller than the big model itself), so theoretically the effect should be the same like the model-switch.
Once I reach the LOD-Distance, the bigmodel shouldn't be visible anymore, only the small, which wouldn't be visible by that distance (currently 15000 klicks).
But I can still see the bigship, even at 30.000 klicks.Any ideas ?
Starman©