Author Topic: Hi-res VasFTile02 & Cairo maps  (Read 1935 times)

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Offline Galemp

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Hi-res VasFTile02 & Cairo maps
The title says it all. I needed to do some texture work for the Scroll of Atankharzim, and these sort of came off as a bonus. I hope they find their way into the next media VP.



Base maps are in DDS, glow and shinemaps are in PCX format.
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Offline Turambar

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Hi-res VasFTile02 & Cairo maps
what the hell

*downloads*
10:55:48   TurambarBlade: i've been selecting my generals based on how much i like their hats
10:55:55   HerraTohtori: me too!
10:56:01   HerraTohtori: :D

 

Offline StratComm

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Hi-res VasFTile02 & Cairo maps
Ah good.  I've been using a Cairo texture variant on a yet-to-be-released model.  Nice to have that map match the rest again :)
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Last edited by StratComm on 08-23-2027 at 08:34 PM

 

Offline WMCoolmon

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Re: Hi-res VasFTile02 & Cairo maps
Quote
Originally posted by Galemp
The title says it all. I needed to do some texture work for the Scroll of Atankharzim, and these sort of came off as a bonus. I hope they find their way into the next media VP.


The hint is subtle, yet effective.
-C

 

Offline DaBrain

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Hi-res VasFTile02 & Cairo maps
Looks quite nice. :yes:

I think you should use DDS (DXT5) for shinemaps though, if you want them to be added to the media VP.

Many people use envirounment mapping already and as soon as OpenGL supports it, even more are going to use it.
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Offline Galemp

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Hi-res VasFTile02 & Cairo maps
While I'm at it. I've been wanting to do this for a while, but now that the models are being used in the weapons selection interface, I have more of a motivation...

High detail models for the Tsunami, Harbinger, Cyclops and Helios bombs. Why these? They're bigger, they show up in the target display box, and on bombing and intercept missions there are lots of them. They'd look better with higher-resolution texture maps, though.

"Anyone can do any amount of work, provided it isn't the work he's supposed to be doing at that moment." -- Robert Benchley

Members I've personally met: RedStreblo, Goober5000, Sandwich, Splinter, Su-tehp, Hippo, CP5670, Terran Emperor, Karajorma, Dekker, McCall, Admiral Wolf, mxlm, RedSniper, Stealth, Black Wolf...

 

Offline Goober5000

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Hi-res VasFTile02 & Cairo maps
:yes: to all except for the Helios.  It looks like it's disassembled in front.

 

Offline Ace

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Hi-res VasFTile02 & Cairo maps
That's due to the alpha map in the image, not the actual model.
Ace
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Offline WMCoolmon

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Hi-res VasFTile02 & Cairo maps
:yes: :yes:

w00t, now all we need is for someone to make high-poly maps for 'em. ;)
-C

 

Offline Turambar

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Hi-res VasFTile02 & Cairo maps
hi-res maps

and im not entirely sure its worth the memory
10:55:48   TurambarBlade: i've been selecting my generals based on how much i like their hats
10:55:55   HerraTohtori: me too!
10:56:01   HerraTohtori: :D

 
Hi-res VasFTile02 & Cairo maps
I don't think we'll get much closer to them in combat than that, and they look fine even as static images, never mind moving models. So yeah, probably a waste of effort.

  

Offline karajorma

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Hi-res VasFTile02 & Cairo maps
In combat no but the problem is that if you are using the "Use models for ship selection" option, missiles look incredibly ugly.
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