Hi. After lurking around for a while I decided to try this modeling business for myself, but I am having some trouble.
Firstly I have followed the tutorials that have been mentioned the most here, so I'm building a small capship with one turret.
I built the model ok, UV and textured it (don't laugh at it, I'm already working on something better) and ran it through modelview to get the pof and setup all the info in it, in accordance with the tutorials.
The next I built a modular table for my ship using the colossus as a base example.
I then built a mission to test my masterpiece. I had my ship warp in after 10 seconds and then a ravana after 15 more and instructed them to attack each other, using sexps to enable their beams.
The ravana works perfectly (It is my first mission ^_^) but my ship just gives up after a few seconds, not firing a shot and just sits there. So I order it to attack and it does, kinda. It circles the ravana, getting pummeled in the process, but dosent fire but at this point it couldent even if it wanted to as the turret is facing away from the ravana.
So I add a sexp to instruct my ship to fire its beam thats timed for when my ship is facing the ravana. When the time arrives I get dumped to the desktop with no explination. When I try the mission in the debug exe I get this just after my ship warps in:
Warning: Ship 'GTA First' has turrets with no guns!
Probably a model problem, so get an artist!
I just can't see what I have done wrong....
Heres all the files:
firstship.zip (30 odd K in size)Quick edit: In TS 3.2, what kind of scale is the grid (not been altered since installation) in relation to freespace?