Bear with me people

These are just stories, some old, some more recent, that I have created over time. I'm releasing them because A) I think they're not that that bad, B) I'll probably never do them, and C) I'm going to start working on developing a completely new story - one of political intrigue, heroic dedes, and Earth vs. Mars - stay tuned

If anyone wants to use them (I doubt it though), please, take them and run, just give me a small note.
These campaigns generally have a begginning, middle, and end, so forgive me if I spoil the ending for the campaign.
Anyway, here we go (my writing is crap tonight, so bear with me).
1)
Messiah- Ransom Arceihn has decided that he would like to run with this campaign, however, if you're interested in the story and would like to do your own take on it, please PM me for the story. I am taking the great majority of it down, however, to prevent spoilers. The player is shot down (by something else, like NTF or what have you - not shivans) on an alien planet five years before the game starts. He is forced to survive off the measly rations of the world, and soon befriends his shipboard AI, using it as a companion in his lonliest times - however, he is haunted by mysterious flashbacks. Flashbacks of aliens, an operating table, bright lights, and strange sounds...
Next up:
2)
EnigmaThe player is part of civilian research operations in the new Capella stellar nebula. This being the first time that humanity has been able to capture a nebula as it was forming, the entire system is a hot spot for new scientific research and discoveries - tensions mount as military and civilian ships butt into each other, trying to outdo the other and make sure that they are the only ones profitting from the finds. However, strange things start to happen inside the nebula - coming to a head when a GTVA Hecate class destroyer is found derelict and abandoned, with heavy battle damage scattered about it's hull. The GTVA cordons off the area, and the scientists are forced out. Soon, more and more ships begin showing up derelict, until finally one ship is found with a grainy recording of what has happened. It seems that pirates, with the assistance of the GTVA, have managed to find a way to brave the intensities of the inner nebula, and are launching raids against ships, trying to scare them off - however, they grew too emboldened with their new abilities, and soon began attacking GTVA ships as well. Now, the player, alongside his poorly defended science ship, must desperately get out of the system before they, too are destroyed.
(This probably wouldn't happen, the player would be captured, steal a ship, and have to fight their way out).
Last one:
3)
PawnI'll make this short, because you're probably as tired of reading as I am of typing

Basically, it turns out that the Shivans are currently in an uneasy truce with another race, one that lives in subspace. The game starts off with the player sent on a ship tasked with finding the origin (spelling?) of these new "Firefly Lights" - strange, unexplainable flashes of intense light, accompanied by strong gravometric forces. When the mystery begins to unwravel, we find that the flashes are a new form of subspace weapon, used by the other race to destroy shivan ships in subspace. The shivans, having been attacked, reply by launching their own attacks, and the war is on again - however, this time, the new race has decided to use a new factor, as well as their new weapons; the GTVA. Using some sort of mind control/political maneuvering technique, they begin to tighten their hold on the GTVA. The Shivans, realizing that this could put a serious damper on their war effort, decide to eradicate the GTVA before the other race can use them to their advantage. Thus a tri-sided war starts, with the Terrans and Vasudans trapped in the middle.