Author Topic: Newbie FRED question  (Read 2403 times)

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I just recently found this game and love it. I started messing around with the editor making a few "practice" maps. I've read a few of the tutorials that I could find but couldn't find an answer to my problem in them or here on the boards. I know that the main beam weapon on the Whitestar is AI turret controlled, however, whenever I load the whitestar as my ship in a map the turret never fires. Is there something I have to do to turn it on? Or something Im neglecting to do in the editor? Thanks for the help

 

Offline Trivial Psychic

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You'll need to either check the "all ships beem-freed by default" option under the "mission specs" editor, or add an event such as:

when
-true
-beam-free-all
--Alpha 1 (or whatever the playership is)
The Trivial Psychic Strikes Again!

 

Offline Whitelight

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Also make sure the ISA Whitestar is a player flyable ship by making an entry at the end of the ship table in the (player ship precedence) field..
I did the sexp like this

event name
when
has-time-elasped 5 (or when you want the beam to fire)
beam-free
alpha1
turret1

This may not work if your trying to use the beam against another fighter..

I tried it against a capital ship and it worked :D

(edit) Darn almost forgot :welcome:

(edit2) Umm, not sure if you need the player flyable in the ships tbl for FS2Open, you may not i`m not sure.. :confused:
« Last Edit: September 26, 2005, 09:39:43 pm by 695 »
Simpicity of character is the natural resualt of profound thought

 

Offline Whitelight

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Ok, its offical, you do not have to make any changes to the ships tbl, player flyable field, the beam worked after I removed the ISA Whitestar from it . ;)
Simpicity of character is the natural resualt of profound thought

 
Just to be safe I enabled all beams from mission specs, and added the event, thanks for the help, but Im still getting an error about the secondary hardpoint, I cant quite find out how to put something in there so it doesnt give the error, but the map still plays fine even so :) thanks again for the help.  Im sure I will have more questions as I get the hang of this editor.

 

Offline Whitelight

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Glad to see your making progress. :) As for the other fire point does it show the WS Pulsed Neutron in the weapons field? if not then I not really sure, hope this is of some help.
Simpicity of character is the natural resualt of profound thought

 
Sorry, I wasn't very clear in my last post. I'll try and clarify. The exact error message I get when I save my map is Player "Alpha 1" has no secondary weapons, should have at least 1. But as I said its a minor issue as my map is still playable :P

 

Offline Whitelight

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Ah, the reason for that is that the whitestar has no secondard weapons, just primary weapons.

Hmm I don`t get this error, what FS2open build are you using? I`m using the latest official FS2open release, fs2open_367_p4 build..

(edit) A little extra I forgot to mention, there is a non p4 build avaible if you don`t have a p4
« Last Edit: September 26, 2005, 10:37:40 pm by 695 »
Simpicity of character is the natural resualt of profound thought

  

Offline IPAndrews

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Change the secondary weapon to (None)
Be warned: This site's admins stole 100s of hours of my work. They will do it to you.