Author Topic: Help with Open GL.  (Read 4446 times)

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Offline mikhael

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Normally I'd be flying with my HOTAS gear, but I'm too lazy to set up the profile right now.

Should my screen go green when I get the user prompts in the tech room (like the loading screen where its opening model files) or when it asks me if I'm sure if I want to quit?
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Offline StratComm

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Is that back AGAIN?  I swear that's been fixed like 6 times.
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Last edited by StratComm on 08-23-2027 at 08:34 PM

 

Offline Goober5000

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Originally posted by mikhael
Should my screen go green when I get the user prompts in the tech room (like the loading screen where its opening model files) or when it asks me if I'm sure if I want to quit?
If in D3D, yes.  It's been broke for a while and we were so fed up with bugs we didn't want to postpone release for that.

 

Offline CP5670

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I get really long delays (described here) but no strange colors. It's annoying but not too bad.

 

Offline mikhael

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Originally posted by Goober5000
If in D3D, yes.  It's been broke for a while and we were so fed up with bugs we didn't want to postpone release for that.


Um. No. OpenGL.
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Offline Goober5000

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Hm.  Might be in OGL also but that's doubtful.  Mantis it.

 

Offline taylor

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Originally posted by Goober5000
Hm.  Might be in OGL also but that's doubtful.  Mantis it.

The green screen thing in OGL is known and already in Mantis.  It appears to be an ATI only problem and since all of my cards are NVIDIA (or non-windows ATI) I can't recreate it.  It only seems to happen in fullscreen 32-bit mode as well.

 

Offline StratComm

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And it's not universal.  I don't see that with my X800/5.8 Catalysts either.
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Last edited by StratComm on 08-23-2027 at 08:34 PM

 

Offline mikhael

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ATI? Check.
Fullscreen? Check.
32bpp mode? Check.
OpenGL? Check.

That's me, Taylor. ATI Radeon 9800Pro, if it helps. Um... 6.14.10.6553 is the driver version.
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Offline taylor

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I think it's just crappy drivers (OS X drivers work great on ATI cards and FS2_Open) and probably a condition of the format being used for 32-bit back saves.  Do screen shots look ok to you?  It uses the same basic code so if the one is broken because of the format then the screen shots should be broken too.  I think that there is likely just a particular order of something that ATI drivers want and if it doesn't get it it will crap out.  This likely tied to specific cards with specific drivers though which is why it's working fine for some people.

Without having access to a Windows machine sporting an ATI card with the problem there isn't much I can do to fix it though.  I've searched Google and the OpenGL lists/forums without much luck.  Everything that I've found I've tried so it's got to be something else and without a machine to physically test stuff out on I'm pretty much at a loss.

 

Offline mikhael

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Well, in my case I only see the greenout on the bits I mentioned above. It never comes up in game.
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I'm also having that shield problem mentioned above.  The shots do the dissipation animation when they hit the shields, but the shields don't show.  This only started happening for me in 3.6.7.

  

Offline StratComm

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Are the shields completely invisible, or do they only barely show?  The distinction is pretty small, but it points to a completely different problem.  I've been told this was fixed post 3.6.7, though I've yet to test a build where it should theoretically work.
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Last edited by StratComm on 08-23-2027 at 08:34 PM