Author Topic: Something to play with  (Read 4754 times)

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Offline WMCoolmon

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Something to play with
"Incomplete feature" mode....to quote myself from the BSG forum.

Quote
Bah! Fine.

Nebula distance build

These are the default values (Go at the bottom of nebula.tbl). The first value is the minimum distance, the next value is the maximum distance. That is, I think the first value is when fogging is supposed to start, the last value is when the ship is supposed to be totally obscured by the nebula.

Code: [Select]
#Fog distance
$No type:               (0, 0)
$Cargo:                    (10, 500)
$Fighter/bomber:          (10, 500)
$Cruiser:               (10, 600)
$Freighter:               (10, 600)
$Capital:               (10, 750)
$Transport:               (10, 500)
$Support:               (10, 500)
$Navbuoy:               (10, 500)
$Sentry gun:               (10, 500)
$Escape pod:               (10, 600)
$Super cap:               (10, 1000)
$Stealth:               (10, 500)
$Fighter:               (10, 500)
$Bomber:               (10, 500)
$Drydock:               (10, 750)
$AWACS:                    (10, 600)
$Gas miner:               (10, 600)
$Corvette:               (10, 600)
$Knossos device:          (10, 1000)
#End


I couldn't get it to actually change the fogging distance for the Hercules fighter, but I can verify that the stuff is making it into the fogging table.
-C

 

Offline redmenace

  • 211
Really belongs in the recent build forum.
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Offline WMCoolmon

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Eh, doesn't matter to me.

Like I said, it's not working very well at all. I had some luck, but right now it's unreliable and I haven't been able to pin it down.

I'm starting to suspect it's something lowlevel, or a hardcoded variable I didn't catch.
-C

 

Offline karajorma

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Moved.

Looks like an interesting feature once you can get it working properly :)
Karajorma's Freespace FAQ. It's almost like asking me yourself.

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What's this supposed to do, make the nebula obscure some objects faster or more than it obscures others?

 

Offline DaBrain

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Apart from the nebula poofs, FS2 is able to create distance fog. (one color)

This distance fog looks great in ground missions. The bad thing is, the fog was way too thick. This feature should help to fix the problem. :)
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Offline Trivial Psychic

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Is this in CVS?
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Offline WMCoolmon

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No, because for some reason, part of the time the ships behave like they're using the old values.
-C

 

Offline Black Wolf

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Will this eventually be available with multiple setting for multiple nebula types? so that we can have one class of reallly thin nebula for atmospheric missions, and one standard thickness for standard nebula missions?
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Offline MetalDestroyer

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Any screenshots for a demonstration ?

  

Offline WMCoolmon

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Quote
Originally posted by Black Wolf
Will this eventually be available with multiple setting for multiple nebula types? so that we can have one class of reallly thin nebula for atmospheric missions, and one standard thickness for standard nebula missions?


Theoretically, yes, it could be done without too much trouble.

It's not working yet, though, and I'm not sure why. I'm thinkign there may be a hardcoded value or assumption someplace.
-C