Author Topic: Campaign-Endmovie  (Read 4152 times)

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Offline karajorma

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No idea. The code to start the movie playing is a hack. I did manage to get it to work once for RT but I can't remember what I did.

Attempting to hack in end movies in this way is a bad idea anyway. Still reckon you're wasting your time not making a credits mission instead.
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Offline Starman01

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    • Wing Commander Saga
Somehow I'm not really a friend of that credit-mission idea. I would rather like to have the movie been played after the last mission and then throw the player back to the mainhall. If the cutscene SEXP would work properly it would be worth thinking about such a mission, but they don't and here is my problem.

I'd rather try the hack, I just need to know the synthax. @ Shade ? Can you tell me that ?
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9 out of 10 voices in my head always tell me that I'm not insane. The 10th is only humming the melody of TETRIS.

 

Offline Shade

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It's the whole end movie code that's a hack, which is the problem. It's just... not pretty. I have one idea what it might be though, so give me a few and I'll do a test build for you to try. No guarentees though, it's too messy for me to really do anything but guess without further investigation.

[Edit] Try this: http://www.fileh.com/dkshade/movietest.zip - I'd give it a 25% chance of solving the problem, 25% risk of breaking the FS2 main campaign ending, and a 50% chance of doing nothing at all... that's how predictable this part of the code is to me at the moment :(
« Last Edit: May 14, 2006, 01:18:10 pm by Shade »
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"Oooooooooooooooooooooooooooooooooooooooh ****ing great. 2200 references to entry->index and no idea which is the one that ****ed up" - Karajorma
"We are all agreed that your theory is crazy. The question that divides us is whether it is crazy enough to have a chance of being correct." - Niels Bohr
<Cobra|> You play this mission too intelligently.

 

Offline Starman01

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I try it, but you misunderstood me I guess. I just want to know the synthax how it works currently (the necessary movie-name and the necessary trigger for it). We can't run our beta with up to date exe-files, there have been to many changes and now the stuff isn't compatible anymore, so it is a waste of time making the movie code change for our upcoming release. :(
« Last Edit: May 14, 2006, 02:10:45 pm by Starman01 »
MECHCOMMANDER OMNITECH

9 out of 10 voices in my head always tell me that I'm not insane. The 10th is only humming the melody of TETRIS.

 

Offline Shade

  • 211
I see. Well, not much wasted time in this case, so no worries. The problem with what you want however is that as far as I can tell, what you did already (with the campaign name = freespace2 and supernova active) *should* work, so I'm afraid I can't help you unless I stumble upon something I've so far overlooked :blah:
Report FS_Open bugs with Mantis  |  Find the latest FS_Open builds Here  |  Interested in FRED? Check out the Wiki's FRED Portal | Diaspora: Website / Forums
"Oooooooooooooooooooooooooooooooooooooooh ****ing great. 2200 references to entry->index and no idea which is the one that ****ed up" - Karajorma
"We are all agreed that your theory is crazy. The question that divides us is whether it is crazy enough to have a chance of being correct." - Niels Bohr
<Cobra|> You play this mission too intelligently.

  

Offline Starman01

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    • Wing Commander Saga
Not so bad, I'll find a way of doing it. To be honest, I also made some tries with that mission thing and the cutscene SEXP already in 3.6.7 and I just get an Idea of what I think would be cool :), so maybe it will be really a solution.

Damn shame those Cutrscene-SEXP are not fully functional, there are a lot of hard movements and the camera is hard to control (and mostly the subtitle SEXP doesn't offer much textspace and seems to missing some strings).

Just keep working on the endmovie things shade, I think it would be very good when a working code will find it's way into CVS.
MECHCOMMANDER OMNITECH

9 out of 10 voices in my head always tell me that I'm not insane. The 10th is only humming the melody of TETRIS.