Author Topic: music help  (Read 1551 times)

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Offline ShadowWolf_IH

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ok ia mworkin on the music aspect for Origins, and when i added the music it is added at 22050 khz.  it won't play in game....why?  i saved it as 16 bit stereo.  can someone help?  oh and they are wave files in the music folder.

#SoundTrack Start                        ; SoundTrack 7
$Soundtrack Name: 8: Swem
$Name:   seamb.wav            14.0   73500   ; * Ambience
$Name:   FS2_AArv_A01.wav         1.8   105840   ; * Allied Arrival during Normal
$Name:   FS2_Arv_E02.wav            1.8   147000   ; * Enemy Arrival during Normal
$Name:   sebat1.wav            27.8   147000   ; * Battle 1
$Name:   sebat2.wav            23.8   88200   ; * Battle 2
$Name:   sebat3.wav            22.8   88200   ; * Battle 3
$Name:   FS2_AArv_A01.wav         1.8   105840   ; * Allied Arrival during Battle
$Name:   FS2_Arv_E02.wav            1.8   147000   ; * Enemy Arrival during Battle
$Name:   FS2_Vict_A01.wav         2.8   52920   ; * Victory 1 ( goal completed )
$Name:   FS2_Vict_A02.wav         30.8   52920   ; * Victory 2   ( all enemies dead, goals completed )
$Name:   FS2_Dth_A01.wav            23.8   132300   ; * Goal Failed
$Name:   FS2_Dth_A01.wav            23.8   132300   ; * Player dies
#SoundTrack End                     ; End SoundTrack 7
« Last Edit: October 19, 2005, 04:31:29 pm by 820 »
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Offline karajorma

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Why aren't you saving them as .ogg files out of interest?

Or is that the eventual plan but you just want to get them working first?
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Offline ShadowWolf_IH

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bingo kara.....waiting to get them working first.
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Offline CaptJosh

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Question: What about MP3 format? Is that supported? Or has it been left alone due to patent issues?
CaptJosh

There are only 10 kinds of people in the world;
those who understand binary and those who don't.

 

Offline karajorma

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License issues. We'd have to pay for it. Besides .ogg is at least the same if not better quality and smaller in size.

@ShadowWolf  Try playing them in-game using the play-sound SEXP (or whatever it's called) that way you can at least tell if the problem is your table or the sounds themselves.
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Offline ShadowWolf_IH

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forgot, i want these to be retial compat as well as scp compat, so i am trying them in retail.
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Offline karajorma

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I don't think there were any major changes to the way FS2 plays wavs so just make a copy of the mission and try out my suggestion :) It should still be a valid test :)

Best I can do until someone who actually understands the music.tbl can tell you different. :)
« Last Edit: October 19, 2005, 06:30:04 pm by 340 »
Karajorma's Freespace FAQ. It's almost like asking me yourself.

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Offline Nuclear1

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PM Singh. He seems to have a firm grasp on the music.tbl enough to help you out.
Spoon - I stand in awe by your flawless fredding. Truely, never before have I witnessed such magnificant display of beamz.
Axem -  I don't know what I'll do with my life now. Maybe I'll become a Nun, or take up Macrame. But where ever I go... I will remember you!
Axem - Sorry to post again when I said I was leaving for good, but something was nagging me. I don't want to say it in a way that shames the campaign but I think we can all agree it is actually.. incomplete. It is missing... Voice Acting.
Quanto - I for one would love to lend my beautiful singing voice into this wholesome project.
Nuclear1 - I want a duet.
AndrewofDoom - Make it a trio!

 

Offline ShadowWolf_IH

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it's the files....thanks guys.  I'll see if i can singh to help.
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Offline ShadowWolf_IH

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it was an adpcm codec problem......fixed and working great...thanks guys.
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Offline Nuke

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its always the damn codecs
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Offline Singh

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Quote
Originally posted by nuclear1
PM Singh. He seems to have a firm grasp on the music.tbl enough to help you out.


I should probably dispel the myth about this. My working with the music.tbl is 60% guesswork, so yeah, NOT a good idea :P
"Blessed be the FREDder that knows his sexps."
"Cursed be the FREDder that trusts FRED2_Open."
Dreamed of much, accomplished little. :(