Author Topic: The B_P_H shipyard begins work...  (Read 2782 times)

0 Members and 1 Guest are viewing this topic.

The B_P_H shipyard begins work...
...on its first creation:  The GTC Jaseyd

http://jcom.shorturl.com/testboatwip.jpg

As you can see she isn't near ready yet.  I just thought that I should get your opinions of it first as its my most complex model ever.  I'm not a 3d modeler by almost any standard but I used to dabble a bit with a app called Imagine.

When shes finished her official role will be that of a anti-fighter cruiser capable of hauling a modest load.  With 3 AA beams this ship should be a reasonable deterrent to pirates and should make for a good convoy escort.

However her 'unofficial' role depends on if docked objects can still shoot, eg:

Make a small cargo container and give it a beam on the bottom.  Have a transport pick up the container and start hauling it around the battlefield and beam-free the container.  If it does what I hope it will it should fire at the enemy.

What I'm planning is making various field swappable weapons modules like a anti-cap beam unit or whatever the scenario calls for.  If this works I might make a campaign for it.
« Last Edit: October 08, 2005, 03:04:29 pm by 3095 »
Find me as Hojo Norem elsewhere...

butter_pat_head... a name picked in sheer desperation more than 10 years ago from some super obscure Red Dwarf reference.

 

Offline Mongoose

  • Rikki-Tikki-Tavi
  • Global Moderator
  • 212
  • This brain for rent.
    • Steam
    • Something
The B_P_H shipyard begins work...
Interesting layout.  Looks like baby got back :p

 

Offline aldo_14

  • Gunnery Control
  • 213
The B_P_H shipyard begins work...
It's a bit plain at the moment, IMO.

 

Offline Unknown Target

  • Get off my lawn!
  • 212
  • Push.Pull?
The B_P_H shipyard begins work...
I'm not quite sure which end I'm looking at...and that cube at the front needs to be attached better, not just intersecting the forward (im supposing it's the forward) end of the ship.

 
The B_P_H shipyard begins work...
I have been working on and off the past week or so and this is my progress so far:

http://jcom.shorturl.com/testboatwip4.jpg

The large thing floating underneath with the fins will be the Jaseyd's first module, a dual BGreen weapons pod.

One question.  Whats the easiest way to go about getting it textured?  I have been trying Lith but I can't seem to get a useable result.
« Last Edit: October 17, 2005, 05:02:22 pm by 3095 »
Find me as Hojo Norem elsewhere...

butter_pat_head... a name picked in sheer desperation more than 10 years ago from some super obscure Red Dwarf reference.

 

Offline Turambar

  • Determined to inflict his entire social circle on us
  • 210
  • You can't spell Manslaughter without laughter
The B_P_H shipyard begins work...
now that's actually a pretty cool idea
10:55:48   TurambarBlade: i've been selecting my generals based on how much i like their hats
10:55:55   HerraTohtori: me too!
10:56:01   HerraTohtori: :D

 

Offline TrashMan

  • T-tower Avenger. srsly.
  • 213
  • God-Emperor of your kind!
    • FLAMES OF WAR
The B_P_H shipyard begins work...
For Caships I found truespace unbeatable...
for smaller ship Lithiumn or 3D max..
Nobody dies as a virgin - the life ****s us all!

You're a wrongularity from which no right can escape!

 

Offline Galemp

  • Actual father of Samus
  • 212
  • Ask me about GORT!
    • Steam
    • User page on the FreeSpace Wiki
The B_P_H shipyard begins work...
That actually resembles StratComm's GTC Hyperion. I'm sure they won't end up looking too similar at the end, though.
"Anyone can do any amount of work, provided it isn't the work he's supposed to be doing at that moment." -- Robert Benchley

Members I've personally met: RedStreblo, Goober5000, Sandwich, Splinter, Su-tehp, Hippo, CP5670, Terran Emperor, Karajorma, Dekker, McCall, Admiral Wolf, mxlm, RedSniper, Stealth, Black Wolf...

 

Offline aldo_14

  • Gunnery Control
  • 213
The B_P_H shipyard begins work...
In my experience, 3ds max widdles all over TS when it comes to texturing (far more flexible, inbuilt history stack, inbuilt unwrapping tools to adjust texture placement easily, etc).  But to be honest it's a question of what you have available to you.

 
The B_P_H shipyard begins work...
Quote
Originally posted by Galemp
That actually resembles StratComm's GTC Hyperion. I'm sure they won't end up looking too similar at the end, though.


Does anybody know where I can find a pic?

Anyway, here she is with her first coat of paint: ^_^

.http:/jcom.shorturl.com/testboatwip5.jpg

My first real attempt at texturing.  It took me a while to get Lith to give me anything useable and then after that it was PSP 4's clone brush and :v:'s stock textures
« Last Edit: October 21, 2005, 03:41:58 pm by 3095 »
Find me as Hojo Norem elsewhere...

butter_pat_head... a name picked in sheer desperation more than 10 years ago from some super obscure Red Dwarf reference.

 

Offline Galemp

  • Actual father of Samus
  • 212
  • Ask me about GORT!
    • Steam
    • User page on the FreeSpace Wiki
The B_P_H shipyard begins work...
Here's a reskin of the Hyperion I did a few weeks ago.
"Anyone can do any amount of work, provided it isn't the work he's supposed to be doing at that moment." -- Robert Benchley

Members I've personally met: RedStreblo, Goober5000, Sandwich, Splinter, Su-tehp, Hippo, CP5670, Terran Emperor, Karajorma, Dekker, McCall, Admiral Wolf, mxlm, RedSniper, Stealth, Black Wolf...

 

Offline Black Wolf

  • Twisted Infinities
  • 212
  • Hey! You! Get off-a my cloud!
    • Visit the TI homepage!
The B_P_H shipyard begins work...
Quote
Originally posted by butter_pat_head

Anyway, here she is with her first coat of paint: ^_^

http://www.jcomcp.plus.com/testboatwip5.jpg


You need many, many more polies.
TWISTED INFINITIES · SECTORGAME· FRONTLINES
Rarely Updated P3D.
Burn the heretic who killed F2S! Burn him, burn him!!- GalEmp

 

Offline TrashMan

  • T-tower Avenger. srsly.
  • 213
  • God-Emperor of your kind!
    • FLAMES OF WAR
The B_P_H shipyard begins work...
What program are you using to make that ship anyway?

and yes, it needs more polies and more details, but it's a good start :D

For texturing capship I find truspace unbeatable. for smaller ship either Lithium or 3DMax.
Nobody dies as a virgin - the life ****s us all!

You're a wrongularity from which no right can escape!

 
The B_P_H shipyard begins work...
Is TS 3.2 up to the task for texturing?  If it is could anybody point me to some decent tutorials?  I suppose if I can do the texturing in TS without having to muck around with Lith I can be more adventureous with the polys.  Like I have said, its my first ever model, ever.
Find me as Hojo Norem elsewhere...

butter_pat_head... a name picked in sheer desperation more than 10 years ago from some super obscure Red Dwarf reference.

 

Offline karajorma

  • King Louie - Jungle VIP
  • Administrator
  • 214
    • Karajorma's Freespace FAQ
The B_P_H shipyard begins work...
Should be one in here somewhere :D
Karajorma's Freespace FAQ. It's almost like asking me yourself.

[ Diaspora ] - [ Seeds Of Rebellion ] - [ Mind Games ]

 

Offline Nuclear1

  • 211
The B_P_H shipyard begins work...
Quote
Originally posted by Galemp
Here's a reskin of the Hyperion I did a few weeks ago.
http://web.njit.edu/~pjo3/hyp1.jpg


Now that looks excellent. I kind of thought the original Hyperion textures were lacking (no offense, Stratt;), but this makes it look pretty damn good.
Spoon - I stand in awe by your flawless fredding. Truely, never before have I witnessed such magnificant display of beamz.
Axem -  I don't know what I'll do with my life now. Maybe I'll become a Nun, or take up Macrame. But where ever I go... I will remember you!
Axem - Sorry to post again when I said I was leaving for good, but something was nagging me. I don't want to say it in a way that shames the campaign but I think we can all agree it is actually.. incomplete. It is missing... Voice Acting.
Quanto - I for one would love to lend my beautiful singing voice into this wholesome project.
Nuclear1 - I want a duet.
AndrewofDoom - Make it a trio!

 

Offline TrashMan

  • T-tower Avenger. srsly.
  • 213
  • God-Emperor of your kind!
    • FLAMES OF WAR
The B_P_H shipyard begins work...
Quote
Originally posted by butter_pat_head
Is TS 3.2 up to the task for texturing?  If it is could anybody point me to some decent tutorials?  I suppose if I can do the texturing in TS without having to muck around with Lith I can be more adventureous with the polys.  Like I have said, its my first ever model, ever.


Texturing in TS is easy (for chaships) just select the texture, select the brush and paint over polygons.

you have several basic UV map settings (cubic is best for begining) that you apply on the whole model and then paint over it.

for specific surfaces you use planar UV map - alltough thats slight more advanced.

Havn't checked what tutorials karajorma pointed you too, but it shouldn't be hard to grasp. Practice makes perfect.
« Last Edit: October 18, 2005, 04:26:32 pm by 624 »
Nobody dies as a virgin - the life ****s us all!

You're a wrongularity from which no right can escape!

 

Offline karajorma

  • King Louie - Jungle VIP
  • Administrator
  • 214
    • Karajorma's Freespace FAQ
The B_P_H shipyard begins work...
I pointed him at MoonMan's TS site. If you can't find a good tutorial on anything TS releated there it's probably not on the net.
Karajorma's Freespace FAQ. It's almost like asking me yourself.

[ Diaspora ] - [ Seeds Of Rebellion ] - [ Mind Games ]

  
The B_P_H shipyard begins work...
Thanks for all the tips you guys.  I decided to take a break from the modeling side and decided to try to get my ship to work in FS, first time.  It was a success, even the test mission works, kinda:


but the beams fire! :p



After a quick investigation I found out why the ship decided to dock upside down, the container's dock point is underneath! :doh:

Also the nose passes thrugh the container while approaching to dock, but I fixed that by extending the container's dock path.  Il keep this in mind when I start to POF the beam module.

If your wondering, the Fenris beats the Jaseyd if it gets if main beam to bear, otherwise the Jaseyd pecks it to death with its AAFs.
« Last Edit: October 21, 2005, 03:55:43 pm by 3095 »
Find me as Hojo Norem elsewhere...

butter_pat_head... a name picked in sheer desperation more than 10 years ago from some super obscure Red Dwarf reference.