Author Topic: READ POLL Types of ships included in STA Mod for Freespace  (Read 1401 times)

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Offline Red5

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READ POLL Types of ships included in STA Mod for Freespace
Hey guys... Like we said a thousand times the upcoming Freespace 2 the great war armada mod that brings RTS action to Freespace will be created solely for you the freespace community and yes we want your input.... We wanna know what kinds of ships you want in it so vote and let us know
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Offline Kazashi

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READ POLL Types of ships included in STA Mod for Freespace
I find that a difficult choice to make. On the one hand, Freespace can be seen as mostly about the fighters/bombers and how they can make or break a battle, plus the player is flying and fighting on that level already. This would generally make for a faster, more active game. On the other hand, I'm sure a lot of people would love to see and co-ordinate battles with masses of capital ships and beams and explosions.

Scale also has to be taken into account - how easy will tiny little fighters be to control if it's based on cap ship warfare? Conversely, if you were to focus on fighters how would those (relatively) great big ships handle. I still don't have Armada 2, only the first game, so I don't know for sure how things are set out with it normally (e.g. are there more small, fighter-like craft or is it still in the realm of the starships?).

As for the topic of canon and non-canon ships, I'd say to stick with the canonical designs. People who are only partially familiar with the Freespace universe can get more of a grounding with what was originally designed than being confused with a multitude of user inspired designs. But then, I wouldn't rule out the possiblility of including other designs at a later date or in a seperate mission pack.

Anyway, you'll need more opinions than mine before you can come to a decision. There's just my 2.2c
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Offline Red5

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READ POLL Types of ships included in STA Mod for Freespace
You have brought up 2 very important issues for this poll

1. "Freespace can be seen as mostly about the fighters/bombers and how they can make or break a battle, plus the player is flying and fighting on that level already. This would generally make for a faster, more active game. On the other hand, I'm sure a lot of people would love to see and co-ordinate battles with masses of capital ships and beams and explosions."

 By choosing capital ship play it does NOT exclude large fighter invovlement, but may limit the type of fighters one can produce to say only the Herc II, Myrmadorm, and say 2 or 3 more, as well as 3 bombers.  Destroyers can launch these fighters and Ganymedes can build them...

2. "Scale also has to be taken into account - how easy will tiny little fighters be to control if it's based on cap ship warfare? Conversely, if you were to focus on fighters how would those (relatively) great big ships handle. I still don't have Armada 2, only the first game, so I don't know for sure how things are set out with it normally (e.g. are there more small, fighter-like craft or is it still in the realm of the starships?). "

 Unlike Armada 1 with its use of a directors cut window and main view, the second view of the armada 2 is called a realistic view, in overhead normal view the fighters will not be scale, thats unrealistic with the usage of big ships it makes the fighters say twice as big and stuff.  The new battle view or directors view can and could show scale and would be great for ingame renders since it shows a 3d view...
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Offline Kamikaze

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READ POLL Types of ships included in STA Mod for Freespace
A question: can armada do multiple models grouped as a single game entity? So like, can you have a wing of Myrmidons all act as one object that you command in the game? I think that would be much more effective than having to find every Herc 2 on the screen for a fighter offensive...

Also emphasize the big ships as the smaller ones don't fit the STA2 theme very well....
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Offline Stunaep

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READ POLL Types of ships included in STA Mod for Freespace
Quote
Originally posted by Kamikaze
A question: can armada do multiple models grouped as a single game entity? So like, can you have a wing of Myrmidons all act as one object that you command in the game? I think that would be much more effective than having to find every Herc 2 on the screen for a fighter offensive...

 


Isn't that why the grouping option is for??
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Offline Kamikaze

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READ POLL Types of ships included in STA Mod for Freespace
Quote
Originally posted by Stunaep


Isn't that why the grouping option is for??


no, as in having multiple fighters be one game entity in other words have a mob of fighters being controlled at once and no individual fighters. Kinda like those whatever fish in Final Fantasy X :p
Science alone of all the subjects contains within itself the lesson of the danger of belief in the infallibility of the greatest teachers in the preceding generation . . .Learn from science that you must doubt the experts. As a matter of fact, I can also define science another way: Science is the belief in the ignorance of experts. - Richard Feynman