I can't think of one PC game you can get right now that looks that good.
I'm not actually all that impressed by that. I don't see... well, i don't see a
point in it.
Particularly because the uncanny valley effect comes into play, it looks no better than, say, your squadmates in Call of Duty (1).
Obviously you
can get that level of graphical fidelity on current top-end PCs (because that'd be a/the development environment for the Unreal 3 engine, which is being used in the scarce PS3 devkits as well as Pc and 360) anyways, but the market isn't yet ready for it because there's not enough machines capable of running it to make it economically viable. I'm pretty sure we'll seen GoW or a similar game on the PC before, ooh, mid 2007 if not sooner, though. Dependent more on development time than technological process, of course.
I have seen the GoW screens, of course, although how reliable they are is TBC. Particularly, I remember a still which had a very odd blood effect that, in comparison to even the blurry handcam footage, definately looked photoshopped on. Also, it's very easy to pick show-off shots (for example, close ups of characters as above to use the highest LOD, rather than what you'll see in 99% of play time).
Not true. The game has multiple paths according to Cliffy B. In fact during co-op (which should be a bloody blast) you can split up with Dom and go seperate ways.
Isn't this multiple paths in the sense of 2 linear levels, though? Everything I've seen of that game screams scripted sequence which, whilst not bad in itself, limits that sort of gameplay options.