First: Thanks a lot for your responses

I'm still trying to get it to work though.
As far as that OpenGL CTD goes, the last lines in the fs.log are
cf_get_file_list_preallocated looking for type=29, filter="*.plr"
cf_get_file_list_preallocated looking for type=28, filter="*.pl2"
cf_get_file_list_preallocated looking for type=28, filter="*.plr"
Got event GS_EVENT_MAIN_MENU (0) in state GS_STATE_VIEW_CUTSCENES (38)
while the errorlog tells me
fs2_open_367_p4_d caused an Access Violation in module fs2_open_367_p4_d.exe at 001b:0048c2d8.
Exception handler called in Freespace 2 Main Thread.
Error occurred at 12/28/2005 11:27:52.
C:\Games\FreeSpace2\fs2_open_367_p4_d.exe, run by Fabian.
2 processor(s), type 586.
512 MBytes physical memory.
Read from location 000000d0 caused an access violation.
The CVS downloads seem to be not quite available right now, I'm going to try that again later.
Removing the mv_models and changing the processor affinity each bring a certain increase in the fps and
somwehat ease the slowdown (especially the mv_models part). However, it also causes the game to
CTD with a somewhat cryptic error message after the first mission (related to a models file) and doesn't
really solve the overall performance problem. I guess OpenGL or those CVS builds would be my best bet -
I'll try that.
Thanks again!