Author Topic: stars.tbl problemo  (Read 1601 times)

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Offline Axem

  • 211
What's the limit on entries on the stars.tbl? For my campaigns I want to use Lightspeed's nebulas, and Lt. Cannonfodder's planets, but I also want to keep the old nebulas and planets for backward compatability. However the amount of stuff in the stars.tbl seems to do weird things to the background editor in FRED. Depending where I place the new planets, they either wipe out a portion of the background list, or don't appear at all. So is this a limit thing, or do new bitmaps need a careful way of putting them in? (I've been grouping the Bitmaps and BitmapsXs together)
« Last Edit: December 22, 2005, 07:10:40 pm by Axem »

 

Offline Axem

  • 211
*Bump*

So this a limit thing, or something that should go into Mantis?

Would this also be a bad time to see about the possibility of a modular stars.tbl?

 

Offline WMCoolmon

  • Purveyor of space crack
  • 213
Not rly, seeing as how I had a pretty good day today. :D

http://fs2source.warpcore.org/exes/latest/stars.zip

Tell me if that works...the magical suffix is "*-str.tbm". Since there are no section headers, for now just add in a "#end" to skip to the next section. From what I can tell you can have 160 starfield bitmaps ($Bitmap and $BitmapX combined total <= 160), and 160 suns. It should tell you if you go over now. It's not XMT-compliant because I didn't see much reason to do so.

Assuming you don't have any problems with that build, I'll add some section names for modular tables and upload it to CVS.
-C

 

Offline Axem

  • 211
W00t. (Link doesn't work, but my directory backtracking skills found it)

And briefly checking my stars.tbl, there were 185 total Bitmap/BitmapX's.

I'll remove some for now and see how testing works. :)

Edit: Er, it seems to CTD for me... I just tried to run it without using any modular tables.
« Last Edit: December 22, 2005, 10:44:25 pm by Axem »

 

Offline WMCoolmon

  • Purveyor of space crack
  • 213
Erg, just forgot, you might want to use shiptypes.tbl from this Zip, as this build requires it (Make sure you don't overwrite the new EXE with the one in the ZIP): http://fs2source.warpcore.org/exes/latest/shiptypes3.zip

If there's a CTD inherent to the code, I'll catch it & fix it when I run into it. (I just started the build and it seemed to work fine, at least with shiptypes.tbl)
-C

 

Offline Axem

  • 211
Even with the shiptypes.tbl it crashes.

 

Offline WMCoolmon

  • Purveyor of space crack
  • 213
Weird... :wtf:

I haven't been able to catch this myself, using the mediaVPs, so far. I tried BR's derelict but apparently it's not compatible with the 3.6.8 mVPs anymore, what mod(s) does this give you crashes on?

Also note that I found a situation where the Warning popped up even if you weren't at the max yet...this is fixed in my local codebase, but if you get it make sure that you actually DO have more than the max.
-C

  

Offline Axem

  • 211
It's crashing on everything for me. I tried running it with no mods and I removed every media vp and tables from the root directory, but no dice.