Author Topic: 3D Studio MAX  (Read 1944 times)

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Offline Thorn

  • Drunk on the east coast.
  • 210
  • What is this? I don't even...
I know this has been asked before, but my search turned up nothing of signifigance, so.....
What do I need to be able to edit FS2 ships in 3DS MAX, and to convert MAX files to FS2 files (cob, pof, whatever the hell they are)?

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Offline The Avenger

  • Banned
  • 27
    • http://www.microsoft.uk
3d exploration
I am Jesus

 

Offline Vertigo1

  • 'Scaper
  • 28
3D Exploration (to convert the COB file to a DXF) and TONS of patience to get the textures aligned correctly.

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Offline Fozzy

  • Wokka wokka wokka!
  • 28
  • Wanabe A Mighty Modder
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you can make the models in MAX save them and open them up in "trueSpace" to add the lights and name them, save it then use Kazans tools to convert them to pof
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"that was a little too close, we gota wait fifteen mins to change our shorts" = (snipes, FS2)
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Offline Nico

  • Venom
    Parlez-vous Model Magician?
  • 212
No, and no. Why do people that don't know talk about that? You do everything in 3dsMax, even the maps, then you export as a .3ds file (file/export). Then you can open the 3ds file in TS (even the first one, coz it's the one I began with, you open a file, and in the rollout menu you choose 3ds).

edit: posted at the same time than fozzy, who is right  

[This message has been edited by venom2506 (edited 09-25-2001).]
SCREW CANON!

  

Offline Darkage

  • CRAZY RENDER RABBIT
  • 211
 
Quote
Originally posted by venom2506:
No, and no. Why do people that don't know talk about that? You do everything in 3dsMax, even the maps, then you export as a .3ds file (file/export). Then you can open the 3ds file in TS (even the first one, coz it's the one I began with, you open a file, and in the rollout menu you choose 3ds).

edit: posted at the same time than fozzy, who is right  

[This message has been edited by venom2506 (edited 09-25-2001).]


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