Author Topic: OpenGL problems and no shinemaps with D3D  (Read 2199 times)

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Offline Wood

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OpenGL problems and no shinemaps with D3D
i'm having problems playing in opengl, the colours are all messed up. Does anyone know how to fix this?

also, i've read that the shinemaps dont work with catalyst drivers v4.4 and up in D3D. is this correct? im using cat 6.1. anyway to fix this? is there a previous version of FS2 open that would work? 
i could use some help.

 

Offline StratComm

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Re: OpenGL problems and no shinemaps with D3D
The shinemapping in D3D issue cannot be fixed by anything you could do.  It's code related but without an overhaul of the specular lighting code it simply will not work with any ATI driver set newer than 4.4.  To keep your shinemapping, play in OGL.  As for the funny colors in OGL mode, could you be more specific?
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Last edited by StratComm on 08-23-2027 at 08:34 PM

 

Offline Wood

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Re: OpenGL problems and no shinemaps with D3D
with OGL:




with D3D:



 

Offline StratComm

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Re: OpenGL problems and no shinemaps with D3D
Make sure you're running in 32 bit mode (XxYx32 instead of XxYx16), that's about all I can think of offhand.  I don't think you're using -cell.  The brightness can be adjusted seperately, but I'm guessing that's not what you're seeing.
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Last edited by StratComm on 08-23-2027 at 08:34 PM

 

Offline Taristin

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Re: OpenGL problems and no shinemaps with D3D
yeah, looks like a colour depth issue.
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Offline Wood

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Re: OpenGL problems and no shinemaps with D3D
ok, i found out what was the problem, apparantely the catalyst AI setting on my drivers control panel cant be set too advanced, i turned it off and the problem is gone. having anti-aliasing too high caused some problems too. its all fixed now thanks.

Just a question:

What are shine maps?

I cant see much difference.

and do you have any advice on what i should download? I have 3.6.7 the official build with the 3.6.7 Vps and lightspeed's milliways. should i try one of the developing builds? CVS or something? and what about the new shinemaps pack 20? and glowmaps 1.2?

 

Offline StratComm

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Re: OpenGL problems and no shinemaps with D3D
The stuff that Lightspeed made is at least a year old, and already incorporated into the Media VPs, so you don't need to mess with them.  You can get the latest CVS and the 3.6.8 Delta Media VPs, as there's some improved things there.
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Last edited by StratComm on 08-23-2027 at 08:34 PM

 

Offline Wood

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Re: OpenGL problems and no shinemaps with D3D
where can i find the latest CVS? the latest i can find is from 8/25 and i need a CVS 12/29 or later.

 

Offline Wanderer

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Re: OpenGL problems and no shinemaps with D3D
From recent builds thread or if you want to test bit older builds then from here
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Offline Woolie Wool

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Re: OpenGL problems and no shinemaps with D3D
OpenGL causes weird yellow patterns to flash on my screen, making it useless. EDIT: Fixed that by using 32-bit color. Now it just crashes when I load a mission. Once I got about 40 glorious seconds of 120-fps glory, and then it decided it was crash time.
« Last Edit: February 10, 2006, 06:18:18 pm by Woolie Wool »
16:46   Quanto   ****, a mosquito somehow managed to bite the side of my palm
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16:46   Woolie   !8ball does Quanto have malaria
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16:47   Quanto   D:

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