Author Topic: dds mip-mapping extent...  (Read 1237 times)

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dds mip-mapping extent...
I know this feature is used for the effects aspect, but......... Would it be possible to apply on to ships to get the same effects? If so, how would I go about to apply this feature?

  

Offline taylor

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Re: dds mip-mapping extent...
You've probably seen it already, but ... Creating efficient models, a coders point of view...

The mipmap stuff is a little buried in there but the short answer is that if mipmaps exist then they will be used, for everything.  Use of mipmaps is automatic so besides from creating them in the first place there is nothing special for you to do, so long as you follow the general guidelines at the link.  When you use mipmaps you don't need to use a different set of textures for each model LOD.  You will just UV map all of the LODs (except perhaps debris) onto the same set of textures or texture.  Mipmapping will then take care of using the proper image size for the model being displayed.  It will also look much better.