Author Topic: Glowpoints and...stuff...  (Read 1028 times)

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Offline Tempest

  • 28
  • The Star Wars Conversion
    • The Fate of the Galaxy - SWC
Glowpoints and...stuff...
I haven't been able to find any information on this, so here it goes:

How can I:
A. Make a new glowpoint
B. Make it animated (5 or 6 frames, nothing big)
C. Attach it to a model

I havent been able to find any tutorials or anything on the wiki. I'll be using .effs for the animated glowpoint texture and TS for model converting. I want to have a dummy model that only has a glowpoint around it so it appears like it's an energy blob. It should work but I don't know how to put my thoughts into action.

Homing primaries would be nice too, but I shouldn't be greedy. Hehe.
"... and the klingons also were the soviet's space program. i mean can you really believe that a bunch of communist farmers can make rockets like that?"
-Axem

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Offline Wanderer

  • Wiki Warrior
  • 211
  • Mostly harmless
Re: Glowpoints and...stuff...
A. Draw it / Generate it / Use existing files.
B. Glowpoints have to be animated using the actual effect timings (in POF file, use PCS)
C. Add several glowpoint groups (one per graphic file used) in PCS's GLOW tab
  - 'Display time' is the time (in ms) before the glow is set on
  - 'On time' is the time (again in ms) the glow is lit
  - 'Off time' is the time the glow is unlit
Do not meddle in the affairs of coders for they are soggy and hard to light