Author Topic: Primary swarm fire for non-multipart turrets?  (Read 1198 times)

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Primary swarm fire for non-multipart turrets?
Could someone please change the behaviour where firing a swarm weapon - at least for primaries - from a static turret emits the blasts along the turret's normal, instead of at the target? We already have re-aiming between shots, and a configurable fire delay between shots in a volley, and this is the only thing left so this type of weapon can be used anywhere (surely it already works on fighter primaries although I've never tested it).

  

Offline Trivial Psychic

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Re: Primary swarm fire for non-multipart turrets?
Seconded.  I suggest however, that a way to selectively enable/disable this effect be included, either as part of a weapon entry, or in the subsystem data for the turret in-use.
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