1. I've noticed in the controls config and option called glide toggle. If I interpret this right (alas, I can't find a copy of the manual), toggling this should enable a ship to maintain its original heading while rotating. Is there a way to enable this for a ship, and what does this entail?
2. In the weapons.tbl, there is a comment next to damage that this could vary with distance. How would I implement this, such that it peaks a distance from the ship and falls to zero at a farther distance?
Also, I've seen a Species_defn.tbl floating around - this mod doesn't take place in the FS universe, so how would I go about redefining the species list to something more appropriate? Last time I tried, I editted that file as well as sounds, then came up with an error explaining there was no data for the new species in the icons.tbl - but I couldn't find any species-specific info in there!
Thanks in advance for your assistance!