ok, thanks for the program Firecrack - it worked and I managed to get the hi-poly Medusa into Maya!
Now, there's another wee bit of a problem (actually 2): Triangulation and grouping.
I'm currently unable to pinpoint in which exact stage this is happening, but the models always end up triangulated and with some...wierd geometry when I finally open the .obj in Maya. I dont think its happening in the .cob--->.obj stage, since I have it set to make everything as quads, so I suspect its actually PCS that's triangulating the models in the .pof--->.cob stage. Does anyone know how to fix this problem? While I can still render and stuff while it's triangulated, it sorta makes it...I dunno...
messy to look at when i want to...err...play around with it, I guess.

Second problem is with Accurtans 3d. It basically converts all the LODS, the debris and such into a single object/mesh; and I am unable to access or delete the other debris and lods unless I specifically delete them in Accurtans 3d first. Whereas when i tried converting with Lithunwrap, it managed to convert the .cobs fine (at least, for the ursa and the medusa - its not willing to touch the hi-poly cap ships) with all the layers/grouping and stuff. What gives? It does the same to any mesh I try; up to and including the hi poly asteroids and stuff
