Author Topic: Request: Capital ship mod  (Read 1243 times)

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Request: Capital ship mod
I was playing FS2 vanilla with 3.6.8 inf build (latest one), and in one mission a bug occured where I could select ANY ship in the gaming (including the Knossos and the Sathanas), and I could pilot them, they took damage, and the beam turret was working.

I wonder if anyone can create a mod where you can fly turret-enabled ships from Fenris to the Colossus.

 

Offline Polpolion

  • The sizzle, it thinks!
  • 211
Re: Request: Capital ship mod
It's possible just through table editing, I think you just add the Player Flyable flag or something. You wouldn't be able to shoot though, because all of the weapons on capships are turrets, not primary or secondary banks. The turrets would shoot automaticl (like on the bombers Ursa and Medusa).

There was a mod that you were a Deimos corvette, I can't remember what it was thought, ( if anyone dose know what it was, tell me)

  

Offline Nuclear1

  • 211
Re: Request: Capital ship mod
There was a corvette campaign like that, yes, but there was also a Fenris one available here.
Spoon - I stand in awe by your flawless fredding. Truely, never before have I witnessed such magnificant display of beamz.
Axem -  I don't know what I'll do with my life now. Maybe I'll become a Nun, or take up Macrame. But where ever I go... I will remember you!
Axem - Sorry to post again when I said I was leaving for good, but something was nagging me. I don't want to say it in a way that shames the campaign but I think we can all agree it is actually.. incomplete. It is missing... Voice Acting.
Quanto - I for one would love to lend my beautiful singing voice into this wholesome project.
Nuclear1 - I want a duet.
AndrewofDoom - Make it a trio!