i should try that. any way you could target coordanates in 3d space rather than an opject? that way i can tell the turret where to put its guns, which would mean blindfire of sorts.
you wouldnt by chance know a way to force aspect lock on a certain target? i want to use aspect guided missiles, but i want to use my own scripted targeting solution.
*edit*
i think i found a bug. i dont think GameInit is getting run when the mission restarts. it would probibly be a good idea to run it again in order to reset constants, if they did it on purpose to prevent redefining of functions, id recomend a GameRestart section so that we can reset variables that would cause problems otherwise.
*another edit*
i got my moving reticle concept working.

its quite awesome if you clear the hud with +override: yes. otherwise all the other gauges there get in the way and it defeats the purpoose of the thing. its

easyer to hold onto the ship. it takes getting used to but youl be happy you can see what hes doing rather than staring at 2 crosshairs in empty space. il post the code once i clean it up, and finish the transitions and color and alpha shift. i also plan on cramming as much information into the thing as possible.but anyway i got some more code to write
