Author Topic: How to get mods working on OS X  (Read 1927 times)

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Offline redsniper

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How to get mods working on OS X
I've got a friend of mine who I am trying to get playing FS. I downloaded ShivanSPS' pack yesterday and transferred it over to his comp today along with the OS X version of FSO. Now I'm trying to get FSport working on his computer, but I don't know how to set up mods without using the launcher (of which no Mac version exists AFAIK). I've tried editting things like mod.ini files and launcher6.ini but they don't seem to do anything. Also when I first fired up FS2 just to see if it worked it didn't play the intro movie which is a little troubling. I'm Mac illiterate and my friend is FSO illiterate so could you good gentlemen give me some help?
"Think about nice things not unhappy things.
The future makes happy, if you make it yourself.
No war; think about happy things."   -WouterSmitssm

Hard Light Productions:
"...this conversation is pointlessly confrontational."

 

Offline taylor

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Re: How to get mods working on OS X
The OS X version can't play AVI movies, but will play the original MVE versions.

To install mods, create a new folder for them just like you do for Windows.  But it gets rather annoying after that... to use them you have to edit the cmdline_fso.cfg file directly.  This makes changing mods painful and slow, but you learn not to switch too often. :)

mod.ini and the launcher6.ini files are completely ignored except under Windows.  Those files are both platform and launcher specific.  The upcoming cross-platform launcher won't even use them (except for importing old mod.ini files).  So on the Mac you can just delete those files since they are of no use to you there.

To use a mod you edit ~/Library/FS2_Open/data/cmdline_fso.cfg (it needs to be a plain text file!) and put in your various cmdline options that you would like.  You would also add the -mod options you want to this file, such as: -mod derelict,mediavps for playing Derelict with the MediaVPs as a secondary.  Also, all of the options in cmdline_fso.cfg need to be on one line, the first one, so keep that in mind.

If you have a Windows machine handy this is actually pretty easy.  All you need to do is set the various options and mods (assuming the directory names are the same) that you want through the Launcher and then copy the cmdline_fso.cfg file from Windows (data/cmdline_fso.cfg) to the appropriate place in OS X.  It should contain all of the options that you need to play the mod with the settings that you like (that's all that the Launcher does anyway, just through a GUI).


You can actually get creative with symbolic links and what not to have each mod as a different install, but not waste more HD space.  Then you can make use of different cmdline_fso.cfg files that you only have to edit the once and just use the mod simply by double-clicking on icon for it.  I do that for TBP, Derelict, SoL, BtRL, etc.  I can walk you through that if you like, but it's a bit more on the technical side.

  

Offline redsniper

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Re: How to get mods working on OS X
Ah, well, I see now. Thank you very much taylor I'll see if I can get this working in the next couple of days. Still I could've sworn launcher6.ini had an effect; I deleted -spec from it just to see if that was the right file to be editing and the ships seemed to lose there shine in the tech room. I must've been hallucinating. :D
"Think about nice things not unhappy things.
The future makes happy, if you make it yourself.
No war; think about happy things."   -WouterSmitssm

Hard Light Productions:
"...this conversation is pointlessly confrontational."