Author Topic: Specular..whatever .. ruin the atmosphere....  (Read 24250 times)

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Offline ShivanSpS

  • 210
Re: Specular..whatever .. ruin the atmosphere....
It's the shinemaps alpha channels - I was unaware of env mapping when I made the maps, so obviously didn't take them into account. It has since been fixed for DaBrain's upcomming media VP release.

:D

BTW, the TC-TRI also have the same problem...


 

Offline Taristin

  • Snipes
  • 213
  • BlueScalie
    • Skelkwank Shipyards
Re: Specular..whatever .. ruin the atmosphere....
Cooincidentaly, those are all ships that he made recently, and hence are lacking the environment layer in the shinemaps.

Wait for the newest patch.
Freelance Modeler | Amateur Artist

 

Offline ARSPR

  • Preys On Mantis
  • 29
Re: Specular..whatever .. ruin the atmosphere....
I have just thought a suggestion about a new feature that may help "improving the atmosphere" in new mods:

+ Now you can't get a mission without suns, you always get a default one. Would it be possible to code the use of no suns at all? In this way you could get fully pitch black missions.

What do you think about it?
IF YOU HAVE TROUBLES WITH FS2:
  • Please, please, please, READ and UNDERSTAND the sticky threads in FreeSpace & FreeSpace Open Support board.
    A lot of people are willing to help you, but, as anyone can understand, seeing the very same "issues" repeated again and again can become quite depressing. Please, spend a bit of time trying to solve the issue by yourself.
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  • Then, if you aren't still able to solve your issue, feel free to ask for help in that same board.
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Offline Herra Tohtori

  • The Academic
  • 211
  • Bad command or file name
Re: Specular..whatever .. ruin the atmosphere....
In deep space missions it would not only be nice, but even feasible and realistic. Also, if the battle takes place in a shadow of a planet or moon it would be nicer to have just weapons and explosions illuminating the scene.

It would be a good choice to have but in most missions there are stellar light sources visible, and it would be just...dumb... to not have them in them. Something else must be made IMO to get rid of problems in specular lighting. Alpha-env mapping problems will most likely be mostly gone with next MediaVP release.
There are three things that last forever: Abort, Retry, Fail - and the greatest of these is Fail.