so what exactly is the generic FOV? depending for which setup I do the calc I'll end up with values ranging from .6 to .7. Also, is that FOV calc also suited for widescreen non-standard resolutions or suited only for 4:3 / 5:4 aspect ratios? I think the latter because otherwise there would have to be dedicated values for hor. and vert., right?
Hey antohter idea just came to my mind. Looking over the explanation with that "window" part, I recallede having seen a threade about headtracking devices. So IF there comes support for padlock how would dynamic FOV sound? It would enable you to move forth and back in the cockpit (getting closer to the canopy) and the FOV would alter - this could also be used for a "zoom mode" with sniper missions, dive bombing etc.