Author Topic: FS2 Joystick Problems  (Read 2350 times)

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FS2 Joystick Problems
I was going through this section of forums, and I noticed a lot of people complaining about joysticks. So, number one, post your joystick, and number two, post problems you have with said joystick.

Mine: Saitek ST290 Pro

Problem: Throttle lever doesn't work

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"Take my love. Take my land. Take me where I cannot stand. I don't care, I'm still free. You can't take the sky from me. Take me out to the black, tell them I ain't comin' back. Burn the land boil the sea, you can't take the sky from me. There's no place I can be since I've found Serenity. But you can't take the sky from me." - Ballad of Serenity

 

Offline Herra Tohtori

  • The Academic
  • 211
  • Bad command or file name
Re: FS2 Joystick Problems
Possible Solution number one:

Check that you have bound your throttle axis into Absolute Throttle Axis control in Options/F2 -> Controls Config -> Ship command list.

Do it like this:

Select absolute throttle axis by clicking it.
Click "Bind" in the upper right corner of the screen (or at least it's in that direction).
Move your throttle axis.

This is the most usual reason for throttle "not working".

 :p
There are three things that last forever: Abort, Retry, Fail - and the greatest of these is Fail.

 

Offline Cobra

  • 212
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Re: FS2 Joystick Problems
Indeed. On almost all of the older games you have to set the throttle axis. It's a real pain in the ass to jump into a level and find out you have no throttle. :P
To consider the Earth as the only populated world in infinite space is as absurd as to assert that in an entire field of millet, only one grain will grow. - Metrodorus of Chios
I wept. Mysterious forces beyond my ken had reached into my beautiful mission and energized its pilots with inhuman bomb-firing abilities. I could only imagine the GTVA warriors giving a mighty KIAAIIIIIII shout as they worked their triggers, their biceps bulging with sinew after years of Ivan Drago-esque steroid therapy and weight training. - General Battuta

 

Offline Raikku

  • 21
I have Ch Combatstick and Pro Throttle, in these kind of games i try to use them as combined-controller(Ch manager profile),
but i can't get them to work in this game, in config-screen game doesn't recognize the axis (x/y/z) or buttons from those controllers.

In TBP they work, and of course in all Flight sims.

I want that throttle(z) is throttle and Joystick(x/y) for movements, roll left/right have to be some of the four-way hats two buttons.

When i have Pro pedals i try to use them as roll(=yaw) controller.
 

 

Offline Speeder

  • 25
Well... FreeSpace uses DirectInput as any other game, so it's very, very strange if it works in one game and doesn't work in an other... I'd say, you should check again if the combination thingy is set up well, and calibrated well. If it doesn't work at all, I could only think that it's bcuz FreeSpace was written for an older DirectX version, however I'm not really into DirectInput ^^ (btw, shouldn't pedals control turning and left-right turning of the stick the banking? :) At least that's how it is on planes if I'm right ^^)

 

Offline Herra Tohtori

  • The Academic
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  • Bad command or file name
In planes, pedals control the rudder, which controls bank rate of aircraft.

Yoke motion from side to side affects ailerons, which control the roll of aircraft. And forward-backward youke motion controls the elevator(s), which control pitch. This is a natural set-up in planes, since turning always involves manipulation of all control surfaces. First you roll to direction you want to turn, then apply rudder to that direction so that the fuselage stays about straight in the airflow, and during the roll you also want to use the elevator to increase the angle of attack of wings to counter the loss of lift caused by rolling.

Rudder is used because in a turn, the outer wing naturally travels faster than the inner wing. Greater speed causes greater drag, so there appeares a force that banks the plane out from the turn center... this force is countered by applying the rudder ever so slightly. This is called a controlled turn, and it's the most difficult thing in flying itself to get the rudder action right so that the plane goes straight in the airflow at any time. Make incorrect rudder movements and the plane flies sideways, which causes significantly more drag than flying straight. And make too fast rudder movements and you'll find the plane's nose oscillating from right to left... If you get the opportunity, go and take a glider flight. I learned a lot about flying on two flights I made last autumn.

However, in space sims it's usually easier (and traditional) to switch the roll and bank axis. That results in more intuitive control with a twist-handle joystick. There's no need to such complex maneuvering in vacuum, you just turn and accelerate and decelerate. It doesn't matter which way you're moving, it's always "forward".

Anyway, it's very weird if a configuration works in The Babylon Project and not in Freespace Open, because they are after all the same game.

What build are you using in TBP? And what in FSO?
There are three things that last forever: Abort, Retry, Fail - and the greatest of these is Fail.

 
I can answer for him:


He doesn't have TBP.

He (if he followed my instructions) should be using 3.6.9 RC6 at the moment.
"You need to believe in things that aren't true. How else can they become?" -DEATH, Discworld

 
I can answer for him:


He doesn't have TBP.

He (if he followed my instructions) should be using 3.6.9 RC6 at the moment.

is the question directed at me?

Well... FreeSpace uses DirectInput as any other game, so it's very, very strange if it works in one game and doesn't work in an other... I'd say, you should check again if the combination thingy is set up well, and calibrated well. If it doesn't work at all, I could only think that it's bcuz FreeSpace was written for an older DirectX version, however I'm not really into DirectInput ^^ (btw, shouldn't pedals control turning and left-right turning of the stick the banking? :) At least that's how it is on planes if I'm right ^^)

SIMPLY:
there are pedals at your feet that control the yaw (left and right lateral movment). Depending on what you got for your PC, you should either have just a joystick that can be twisted (which real planes DON'T have) to act for the "rudder pedal." The actual stickcontrols the pitch and roll. Forward/Backward and Left/Right, respectively.

    |[===---(-         
    ||
 =(||==)_
    ||_____|
 =(||==)
    ||                   
    |[===---(-                             

"Take my love. Take my land. Take me where I cannot stand. I don't care, I'm still free. You can't take the sky from me. Take me out to the black, tell them I ain't comin' back. Burn the land boil the sea, you can't take the sky from me. There's no place I can be since I've found Serenity. But you can't take the sky from me." - Ballad of Serenity

  

Offline Herra Tohtori

  • The Academic
  • 211
  • Bad command or file name
I have Ch Combatstick and Pro Throttle, in these kind of games i try to use them as combined-controller(Ch manager profile),
but i can't get them to work in this game, in config-screen game doesn't recognize the axis (x/y/z) or buttons from those controllers.

In TBP they work, and of course in all Flight sims.


I was referring to this.

It's strange to me when something works on TBP but not on standard FS2_Open, because the are the same game with different content. Only explanation could possibly be if a very different build is used.
There are three things that last forever: Abort, Retry, Fail - and the greatest of these is Fail.