Author Topic: Some the AI evades too well or the missiles are too dumb?  (Read 16938 times)

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Offline Mobius

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Re: Some the AI evades too well or the missiles are too dumb?
That should work to make my wingmen kill more enemies. I usually lose all of them by the time I finish the mission... rarely I still have a few of my fighters.

When enemy fighters and your wingmen have all the same AI level,a rapid "death" exchange is what you have at the end of the mission.

Reread Wanderer's post.

There could be many other features:for example in table diting,I don't know what the zadd,or zedd value changes in beams.
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Offline Wanderer

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Re: Some the AI evades too well or the missiles are too dumb?
Well some of the tables that can be modified are found from here http://www.hard-light.net/wiki/index.php/Category:Tables each with short guidelines how-to use them. And if you edit the tables DO NOT use word or wordpad or Open Office equivalents or similars. Use either notepad, or some other generic editors like Crimson Edit, Araneae etc..

I can add more if it is needed or include more tutorials on how to do things if those are needed.
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Offline Mobius

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Re: Some the AI evades too well or the missiles are too dumb?
Well some of the tables that can be modified are found from here http://www.hard-light.net/wiki/index.php/Category:Tables each with short guidelines how-to use them. And if you edit the tables DO NOT use word or wordpad or Open Office equivalents or similars. Use either notepad, or some other generic editors like Crimson Edit, Araneae etc..

I can add more if it is needed or include more tutorials on how to do things if those are needed.

I changed something and created some new ships time ago,but modifying the AI seems more unbalancing.
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Offline Freespace Freak

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Re: Some the AI evades too well or the missiles are too dumb?
I'm new to SCP, but I've been playing FS2 more or less consistantly for over 6 years.  This is what I've noticed about using missles.  Getting the missles to work requires finesse.  A lock doesn't guarantee a hit.  You have to have some good distance between you and your target and the target needs to be heading either away from you or straight towards you.  There's a sort of 'sweet spot' were the enemy is in a prime position.  If he's turning sharply, the missles will lose track.  What I usually do is follow behind.  The target is usually turning in one direction, but eventually the AI will stop turning for a brief second before it starts another manuever.  This it does to throw you off.  If it's turning upwards, you'll pull your joystick upwards hard to keep up.  Then it'll do a quick stop and turn the other direction.  If you're not paying attention, you'll be thrown off and he'll go off screen and you'll lose missle lock.  If you're quick, you'll stop too and the instant he's transitioning from turning one way to turning the other he's relatively flying straigh for a brief instant.  If you fire your missles here, when both you and the target are flying straight your missle are pretty much guaranteed to hit.  He'll try to evade, but he usually won't be able to gather enough angular momentum to be succesful.  I tried with both my harpoons and hornets just today and while hornets are slower and not as effective as tornadoes, they still seem to work fine like this.   However, I've never really used the rockeye.  They were always useless except against bombers.

 

Offline Mars

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Re: Some the AI evades too well or the missiles are too dumb?
I think everyone here is aware of what you just said... they have all been playing for a long time too, what they were saying was that the missiles seem less effective in FSO than they do in Vanilla. You underestimate the addiction of many people here.

 

Offline Freespace Freak

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Re: Some the AI evades too well or the missiles are too dumb?
I think everyone here is aware of what you just said... they have all been playing for a long time too, what they were saying was that the missiles seem less effective in FSO than they do in Vanilla. You underestimate the addiction of many people here.

Oh I know.  Sorry.  I guess I should have added "as I'm sure you're aware."  So far, I haven't noticed any drop in the effectiveness of my missles.  Perhaps what they should do is deinstall everything, and do a fresh install.  I have the contents of the original disc saved to hard drive so I can install without the CD.  Reinstall, install the new version of SCP so you're not using a patched older version, and I bet it'll work fine.  I'd guess the problem with the missles was an issue with the older versions, but the new one seems to work perfectly IMO.  Anyway that's what I think.  You can ignore this SCP newb if you wish.

 

Offline Mars

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Re: Some the AI evades too well or the missiles are too dumb?
I'm just in a running bad mood this week, sorry about biting your head off

 

Offline Freespace Freak

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Re: Some the AI evades too well or the missiles are too dumb?
I'm just in a running bad mood this week, sorry about biting your head off

Sure, no problem, uh...can I have it back? :P

  

Offline Bob-san

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Re: Some the AI evades too well or the missiles are too dumb?
After some interesting glitches with the OEM Enif Station mission (read more by looking at "Mini-campaign Proposal", page 2), I have noticed the increased effectiveness of Hornets after installing parts of SCP (I think) 3.6.9 (I think). I was in a bomber (my favorite, the Ursa) on the Ravana mission. I had a 90% hit rate with hornets against Shivan Fighters. Even while they were about 800m out, I was able to easily hit them. Two hits and they were instantly dead. I also noticed this with harpoons on single-fire mode while on my glitchy Enif Station mission. I would launch one at 600m and the other at a smaller distance. The shields buckled and the second harpoon tore through the hull of the fighter. Interesting because it always took me about 3 or 4 hits to destroy and fighter. This time it took 2 or 3 harpoons.
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