Author Topic: Really newb question (Don't hurt me please!!)  (Read 4777 times)

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Offline Freespace Freak

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Re: Really newb question (Don't hurt me please!!)
So far, so good.  Everything works good right now.  The only thing I can think of that seems a little off is that all the models (ships, fighters, whatever) seem very dark, like they're not very well illuminated.  Has anyone else noticed this?  What do I do to correct this?

 
Re: Really newb question (Don't hurt me please!!)
No that's working just fine. The way FS2 works is that the only light comes from in-game, i.e, from the in-mission sun(s). I don't like it either (great for pics, but not for casual playing), so just turn the brightness up a bit (Options menu). That should make things easier to see.
"You need to believe in things that aren't true. How else can they become?" -DEATH, Discworld

 

Offline Freespace Freak

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Re: Really newb question (Don't hurt me please!!)
No, it was something else, but I fixed it.  Basically, I just unistalled everything, including removing the entire FS2 folder, and installed everything from scratch again. This time I installed the .vp files one at a time and checked it out.  Perhaps I had two incapatible .vp files installed simultaneously, I'm thinking mv_effects and mv_adveffects.  Anyway, it looks pretty and bright now.  Everything is working perfectly at this point.  Thanks for the help!   :yes:

 
Re: Really newb question (Don't hurt me please!!)
mv_effects and mv_adveffects shouldn't mess each other up... but I'm glad it's working, whatever it was that was wrong!  :yes:
"You need to believe in things that aren't true. How else can they become?" -DEATH, Discworld

 

Offline Freespace Freak

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Re: Really newb question (Don't hurt me please!!)
mv_effects and mv_adveffects shouldn't mess each other up... but I'm glad it's working, whatever it was that was wrong!  :yes:

You're right.  I installed adveffects and it works.  Maybe it's because I didn't use WinRAR to install initially, but now that I've unistalled, then reinstalled everything properly, it's all good.  It looks really great!

 

Offline Freespace Freak

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Re: Really newb question (Don't hurt me please!!)
I found out what was causing my FS2 game models to have dim textures, it has something to do with the Babylon Project.  When I was having a problem with my game, I deinstalled everything, including TBP, and reinstalled everything fresh one by one.  Everything was fine until I install TBP, somehow it's causing the FS2 game to be all dark.  Well, the planets and stars and nebula 'background models' are bright and fine, it's just every 3D model is dim and hard to see, from fighters to capital ships.  I don't know why.

 
Re: Really newb question (Don't hurt me please!!)
You don't have anything from TBP in your main folder do you? Cause that's a definite no-no.

If not, I have no idea why this is happening. Can someone with experience in total conversions look at this?
"You need to believe in things that aren't true. How else can they become?" -DEATH, Discworld

 

Offline karajorma

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Re: Really newb question (Don't hurt me please!!)
Post your command line (The grayed out box on the features tab of the launcher).
Karajorma's Freespace FAQ. It's almost like asking me yourself.

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Offline Freespace Freak

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Re: Really newb question (Don't hurt me please!!)
Post your command line (The grayed out box on the features tab of the launcher).

I already uninstalled TBP, but I'm installing the Freespace port.  If the same problem happens again, I'll let you know.

 
Re: Really newb question (Don't hurt me please!!)
I just had an idea! (we need a light bulb smiley....)

The "TBP toggle" in the launcher. You do turn that off when you play non-TBP stuff don't you.
"You need to believe in things that aren't true. How else can they become?" -DEATH, Discworld

  

Offline Freespace Freak

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Re: Really newb question (Don't hurt me please!!)
I just had an idea! (we need a light bulb smiley....)

The "TBP toggle" in the launcher. You do turn that off when you play non-TBP stuff don't you.

Yeah, I forgot to mention that.  I did have it turned off.  For now, I'd like to put this TBP causing dark models question on hold.  I'll try to figure it out after I've satisfied myself with SCP, FS1port, and FSU stuff.  Whatever it is the TBP that's causing dark models is also doing the same in TBP itself, I think.  I'm pretty sure it's not supposed to be that dark.  In the mean time, the only problem I've encountered lately is white boxes sometimes appearing during subspace warp animations.  It's not a consistant problem or a major one at this point, though.