I don't really know if this is in the right place, but I guess it is one kind of modification...

So.
I would very, very much like to hear sound of small pieces of debris hitting the hull of my fighter when I fly close to recently exploded wreckage of a ship.
Is it somehow possible to assign a "fly-by sound" to pieces of debris, so that when you flew past a debris piece, you would hear some clanks and thuds caused by small debris pieces hitting your fighter? Something akin to sounds heard on the background of
this sound clip.
Making the sound effect would not be a problem, just drop some pebbles or pieces of plastic onto different surfaces - mainly metallic plate would be the ideal platform, given that the fighters presumably are made of metal - record the sound, make a few loops; perhaps three or four would give good results. Then make it so that a piece of debris has a certain area at which you start hearing the looping sound.
If there are a lot of pieces of debris around you - for example, after a capital ship explosion, when the huge debris pieces fly around and you are in middle of them - you would hear more impact sounds because more of the loops would be playing.
Is this in any way possible? Can the debris pieces even have a fly-by sound, as they have no thruster?
Of course ou could do it perhaps by mission SEXPs - perhaps by setting an area around explosion centers, in which you would hear some looping sound of impacts, but I would really like the idea of flying closely past a recently exploded fighter, and hearing the sound of small pieces hitting me.

Same applies to asteroids, by the way. There's bound to be a lot of small stones in asteroid zones besides the big rocks; it would be just sensible if there was some way of observing them, even if you couldn't see them. If it's possible, same technique could be applied to asteroids.