It was primarily intended to be lo-poly, actually. I havent reached the advanced enough stuff yet to properly put details in without ruining the goemetry - that comes with practise, actually.
In any case, I'll be putting the model up later for upload, once I manage to get my FTP manager working again for me old GW account (if that one's still alive and kicking, that is).
Edit: oh and almost forgot. It wont have textures, since it uses quite a few, so I'll be just putting up the plain model in .obj format. The textures I put on suck big time, so maybe you folks can probably do a better job at it.

Edit2: Of course, this is all assuming that I can find a way to convert maya files to .obj in the first place. Anyone know how I can export maya models to something other than .mb and .ma? I've searched around quite a bit, but to little avail
