Author Topic: Mission 1 for my campaign complete!  (Read 6691 times)

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Offline Nuclear1

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Re: Mission 1 for my campaign complete!
about that sun placement, i once got it to work in a way that just a sliver of the sun was showing from behind the planet, and rays were shining out. unfortunately i think that was in one of my goof-off-for-the-heck-of-it-and-maybe-experiment-with-new-tricks-and-stuff missions....  :sigh:

That's one thing I've tried to do, but I couldn't get the result I wanted. Sheesh, I still have lots more to learn about FRED... :sigh:

It's actually rather simple, once you get a grasp of the Heading and Pitch settings in the background editor.  Of course, those are pretty daunting, so here's the rundown: Pitch will adjust the planet/sun up and down, and the Heading will change it left and right. 

To get the sun rays coming from behind the planet effect:
1) Set the exact same Pitch/Bank/Heading coordinates for the planet and sun.
2) Set the desired bank (image rotation) for the planet.
3) Gradually move the sun out from behind the planet by adjusting the Heading/Pitch settings one click at a time. Once the sun is about halfway out from behind the planet, you'll have the effect.
Spoon - I stand in awe by your flawless fredding. Truely, never before have I witnessed such magnificant display of beamz.
Axem -  I don't know what I'll do with my life now. Maybe I'll become a Nun, or take up Macrame. But where ever I go... I will remember you!
Axem - Sorry to post again when I said I was leaving for good, but something was nagging me. I don't want to say it in a way that shames the campaign but I think we can all agree it is actually.. incomplete. It is missing... Voice Acting.
Quanto - I for one would love to lend my beautiful singing voice into this wholesome project.
Nuclear1 - I want a duet.
AndrewofDoom - Make it a trio!

 
Re: Mission 1 for my campaign complete!


1. No organization in the beginning. Most of the time, you either warp inabout 1500m away from the battle, then engage the enemy. When I played, I was a sitting duck with about 50 missile locks on me.  :shaking:

2. The Shivan cruiser (or destroyer, can't remember) didn't warp out. I was taking out the fighters, and I couldn't get to it in time, but when the paper planes were gone, I turned around and................the destroyer was sitting in the node doing nothing. It wasn't warping out. . .  :confused:

to number 1, i sorta wanted that feeling. The shivans were waiting for you. and to number 2, the Moloch for some reason stops right in front of the Serene. im gonna move the Serene about a bit later, but right now i'm testing something else. see the modding section.
Sig nuked! New one coming soon!

  
Re: Mission 1 for my campaign complete!
Okay, I understand number one, but don't like it. It's fine, but where you warp in changes survivability rates. The GTVA wouldn't have you warp right into the middle of a firefight between corvettes and cruisers. Perhaps maybe not warping in far from the cruisers, but have the Shivans warp in just a little later than they did.... Just something I'd do...

Number Two, make sure that the departure cue is right. When I was building my first mission, a ship wouldn't warp out because the departure cue was off. If you want to, I'll check the cue...

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"Take my love. Take my land. Take me where I cannot stand. I don't care, I'm still free. You can't take the sky from me. Take me out to the black, tell them I ain't comin' back. Burn the land boil the sea, you can't take the sky from me. There's no place I can be since I've found Serenity. But you can't take the sky from me." - Ballad of Serenity