Author Topic: Asteroid field revamp (for 3.7+)  (Read 4884 times)

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Offline Trivial Psychic

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Re: Asteroid field revamp (for 3.7+)
This is slightly OT, but could this proposed revamp of the asteroid code, include future support for minefields?  I won't go into extensive details regarding what kind of options I think minefields should include, but if you have access to the collaboration forum, you can check out my posts on the matter in the TBP request thread.
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Offline IPAndrews

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Re: Asteroid field revamp (for 3.7+)
Wow funny co-incidence. Only today I took the time to have a good look at this thread and after a page I was going to ask the same thing Triv. It seems we have lots of asteroid specific features here but I would be more interested in a flexible "object field" editor. I want to be able to distribute collision or proximity mines. Really I'd like to have the freedom to distribute anything in a field without having to worry about different size classes, or EM interference, or stuff like that.
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Offline Kazan

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Re: Asteroid field revamp (for 3.7+)
size classes are for asteroids, we could add other objects to the field types - could add varies mine types - then you could have a hybrid field of asteroids and mines if you want, or just one or the other.
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Offline Kaboodles

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Re: Asteroid field revamp (for 3.7+)
Debris fields would be cool too.

 

Offline Unknown Target

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Re: Asteroid field revamp (for 3.7+)
Debris fields are already available in stock...:wtf:

The models for them are pretty bad though.


Anyway, any chance of this being implemented some time soon?

 

Offline karajorma

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Re: Asteroid field revamp (for 3.7+)
Well it can't go in before 3.6.9.
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Offline Vasudan Admiral

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Re: Asteroid field revamp (for 3.7+)
It seems the other thread in FS modding is sinking too fast, so I'll just repost here:
----
Ok, I'm pretty much ready to convert them - 24 rocks in all. Before I do though, here's a test pack: here

In the pack is one of each asteroid size class - small (around the 50m size mark, 1088 polys), medium (120m mark, 1520 polys), large (200m mark, 1890 polys), and huge (320m mark, 2860 polys). There are 6 variations of asteroid in each class.

So, have a look and see if there's anything else they need - including any pof data (will they need MOI data for example?). If those are fine I'll go ahead and convert the rest.

Edit: Changed d/l link.
« Last Edit: February 03, 2007, 04:33:48 am by Vasudan Admiral »
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Offline Vasudan Admiral

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Offline Kazan

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Re: Asteroid field revamp (for 3.7+)
sorry i'm slow responding guys.. busy with school work and martial arts (and getting ready for my wedding)
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Offline Vasudan Admiral

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Re: Asteroid field revamp (for 3.7+)
It'll be for after 3.7 anyway right? No rush - no worries. :)
And congrats. :yes:
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Offline ARSPR

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Re: Asteroid field revamp (for 3.7+)
Please take a look to Mantis 1003.

It shows an actually "undocumented feature" of FS2 about ship debris fields. You can't use it through FRED but you need manual fs2 file editing. It should have full support in future versions.

This feature allows the use of brown asteroids in ship debris fields, so you can:

  • Make a mixture of ship and rock fields.
  • Make an asteroid field with diferent sizes for rocks. (Sorry no active field).

Maybe, it is useful for some Fredders.

(I discovered the function while testing about the solved described bug).
« Last Edit: November 26, 2006, 03:29:55 am by ARSPR »
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