I fear I must dissent and state those ships look like ABSOLUTE UNMITIGATED OVERSMOOTHED CRAP ingame.
Uh, which ships? The dready is NOT smoothed at all. I used 8 sided cylinders and worked from there to make the horns and for the spheres I just used simple Geospheres with some extrusions. The Lightning Destroyer has no smoothing either. I used a spline and turned into a polygon then beveled it

. The Blizzard2 used spline based cage modeling with no topologing so its not smoothed either, the Thunder fighter used the same method and again no topologing. The SerDek was made in maya by my friend next door so its probably just polygons too. The Meteor used a spline cage style with little topology to begin with. The Tornado cruiser used a spline cage too and has no topology.
Or perhaps it is the skins. I didn't make custom textures, I just blended some textures with noise, smoke, marble, ect maps and rendered to texture. Seeing as how I got the ram and power to handel it I don't really care how inefficient the models are considering they are practically Alpha stage models and are not suited for release yet. The Dready may look smooth, but it actually fits in pretty well ingame.
If your talking about my Bolt Adv Fighter, that is a high polygon model suited for rendered movies and scenes, not for gameplay. If it was in the game, it'd kill my pc. Thats what happens when you have a 20,000 polygon model in your sights.
And so that you know, my models are part of a unique, custom, and original universe I created so my ship will NOT fit in with FS ships at all.