Author Topic: Questions and Suggestions....  (Read 2243 times)

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Offline Mobius

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Questions and Suggestions....
I have some questions/suggestions,al regarding FRED:

1)Asteroids.Why the max number of astaroids is the same I can put with FRED retail?Their maximum number can be improved,or not?
2)Why there's not a SEXP that makes a ship protected by asteroids?
3)Where I can find FRED made cutscenes?I need inspiration!
4)How can I trigger an event like this:becomes true when X ship is hit by x weapon?
5)how can I make a ship vulnerable to certain weapons? i.e. EMP attacks on that ship,which is damaged,has reactor problems ecc. inflict huge damage but ONLY on that ship?
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Offline karajorma

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Re: Questions and Suggestions....
1) Till someone spends the time and effort to improve the asteroid code, why shouldn't it be the same as retail?

2) Cause no one has bothered to code one. Kazan's supposed to be working on an upgrade to the asteroid code after 3.6.9. Ask him nicely

4) Quite simply you can't. There's no way to tell if ship x has even been hit by ship y let alone which weapon it was using at the time. I've had a quick skim through the damage code and I don't think there would be any easy way to add this without adding a whole new data structure to keep track of which ships have been hit by which weapons.

5) Use armor.tbl. You'll probably be the first but it should solve your problem.
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Offline Mobius

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Re: Questions and Suggestions....
Just more asteroids...500....
This is important because if you want an asteroid field which represent a serious threat to a ship but at the same time you want that the field is big,you can only choose one of the two options.
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Re: Questions and Suggestions....
I asked [the asteroid] question a while back, and someone (think it was Goober) told me that all you have to do is alter a slight line in the mission code (as in: open mission in Notepad/Wordpad). And sorry, but I don't remember what line of code that is...


As for FRED built cutscenes: The campaign Technological Superiority has some (lackluster) cutscenes. Think they were made before cutscene SEXP's were developed. Anyway, they should give some inspiration. Just use the player-use-ai SEXP rather than simply destroying all subsystems on the ship. Very sloppy. :ick:
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Offline Goober5000

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Re: Questions and Suggestions....
3)Where I can find FRED made cutscenes?I need inspiration!

Blaise Russel's Shrouding the Light campaigns have some really good ones.

4) Quite simply you can't. There's no way to tell if ship x has even been hit by ship y let alone which weapon it was using at the time. I've had a quick skim through the damage code and I don't think there would be any easy way to add this without adding a whole new data structure to keep track of which ships have been hit by which weapons.

Boooooo.  Someone hasn't looked at the scoring system. ;)

 

Offline karajorma

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Re: Questions and Suggestions....
Boooooo.  Someone hasn't looked at the scoring system. ;)

Actually I was refering to the fact that although the game records that info for the mission log it does a really bad job of it in that

1) The data is wiped the instant the ship is actually destroyed (Which is pretty much the most obvious time when you'd want to use a SEXP to get at that information)
2) There isn't a SEXP to get at that information anyway.

Improving the way the game handles that is something I've been planning to add to 3.7 for a while (In fact I think we had a chat about it about a month back :p ).

So while you could possibly add something to the scoring system to make sure that it kept a log of which weapons had been used against a ship it would be pretty pointless unless you also made sure that information was also recorded after the ship was destroyed. Otherwise you'd get all kinds of false negatives because although ship X was hit by weapon Y it was also destroyed by it.
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Offline Mobius

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Re: Questions and Suggestions....
The best solution for now is making a TAG version of that warhead,and trigger a self-destruct once the target is_tagged....

"I can" change a line of code,but the rest?!?

Consider my proposal for the next build,unless it makes the game crash!!!
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