Author Topic: FRED Trick of the Week  (Read 6292 times)

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Offline Colonol Dekker

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My infamous trick, to add-ships press Alt+F4.


JOKING DO NOT TRY THIS TRICK !!



Use when ship dies and distance less than sexps, combined with time compression to create Slow-mo death sequences........
Campaigns I've added my distinctiveness to-
- Blue Planet: Battle Captains
-Battle of Neptune
-Between the Ashes 2
-Blue planet: Age of Aquarius
-FOTG?
-Inferno R1
-Ribos: The aftermath / -Retreat from Deneb
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-TBP EACW teaser
-Earth Brakiri war
-TBP Fortune Hunters (I think?)
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-Uncharted Territory
-Vassagos Dirge
-War Machine
(Others lost to the mists of time and no discernible audit trail)

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Offline IPAndrews

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Str10 is the previous mission's filename.

Will this work with non-linear campaigns?

eg: if I play mission 1,mission 3,mission 2,mission 3 will str10 equal mission 2 at the end?
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Offline Goober5000

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Str10 is the previous mission's filename.

Will this work with non-linear campaigns?

eg: if I play mission 1,mission 3,mission 2,mission 3 will str10 equal mission 2 at the end?

Str10 stands for Silent Threat: Reborn, mission 10.  Your mission will probably be named something different.

After Taylor commits his non-linear campaign code fixes, is-previous-event-true should work with any mission in the campaign.

 

Offline NGTM-1R

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This is kinda basic, but I've never actually seen it done before. Here's how you simulate the way a ship's performance would degrade as it took damage.

<insert ship name here> Damaged
---when
----<
-----hits-left
------<insert ship name here>
------<insert desired percentage of hull left here>
----<first desired effect here>

You can't do that much to simulate loss of atmosphere or power, but there is some stuff you can do. Locking turrets can do both; so can causing the ship to stop by either disabling it or changing its orders to "ai-stay-still".(I prefer the second method, since even if you vented the bridge or engine room to space, the engines would still actually work.) If you're doing a convoy or like your beam fights pre-scripted, cap-waypoints-speed can be used to simulate engine damage.

I'm still trying to figure out if it's possible to properly simulate losing manuvering control. I'd have to be able to tell where the ship was pointed, set a waypoint waaaay off in that direction, and then change the ship's orders to head to that waypoint. The only way I can make a ship lose manuvering control right now is to set a waypoint way off in one direction and make it head for it, but it normally has to turn, which kinda looks funny if they can't control their turns... It'd be nice to be able to make a ship run in circles, but that's not how FS caps move.

Here's one I made; an Orion losing power to its bow turrets.

Vasa Damaged
---when
----<
-----hits-left
------Vasa
-----65
----send-message
-----#Master
-----High
-----Vasa Damaged
----turret-lock
-----Vasa
-----turret02a
----beam-lock
-----Vasa
-----turret01a
----turret-lock
-----Vasa
-----turret03a
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Re: FRED Trick of the Week
How To Zoom Way Out Into Space and Place the Player 2 Million Units Away From the Nearest Ship:

The normal Z and X controls are too slow to do this unless you want to spend 10 minutes sitting at your computer holding down Z. What you should do is pick a fighter and then increase its positive Y demension off the edge of the screen, then hit "View Extents". You will be zoomed out about 50-100% more, and keep repeating the process until you're where you want to be. Note: the player's ship will automatically warp out if it is placed more than 70,000 units from the center (the center is coordinates 0,0,0).

None of the in-game missions take place like this, probably because if you're more than 20,000 units away you could just warp into the action. But this is still cool for massive fleet battles, or if you want to depict far-off installations or planets.

 

Offline Goober5000

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Re: FRED Trick of the Week
Or you could simply use the Object editor to specify the coordinates. ;)

 

Offline Mobius

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Re: FRED Trick of the Week
No,because Real FREDders Use Notepad simply use Notepad and change the coords.
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Offline karajorma

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Re: FRED Trick of the Week
:p

Only real idiots would save the mission, open it in notepad, change the co-ordinates, save the mission again and then reopen it in FRED just to avoid using the object editor :D

There's a difference between using notepad to make missions because it's easier and just doing it cause you think it makes you look cool :p
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Offline CP5670

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Re: FRED Trick of the Week
I use Ultraedit (text editor) quite often for adding in messages and making changes to text blocks in general. It's also useful for doing any sort of repetitive task, like adding waypoints at regular intervals or making several events that are more or less copies of each other.

 

Offline Goober5000

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Re: FRED Trick of the Week
Yeah, that's where it comes in handy. :)

I decided to go with that title since I had been using Notepad quite a lot in my ST:R missions to get around restrictions in FRED. :D

  
Re: FRED Trick of the Week
Or you could simply use the Object editor to specify the coordinates. ;)

Stop making me feel like an idiot Goober!   :mad2: