Author Topic: Liberty class pocket carrier  (Read 4093 times)

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Offline Mobius

  • Back where he started
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Re: Liberty class pocket carrier
Starlancer.
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Inferno: Nostos - Alliance
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Re: Liberty class pocket carrier
Well it's WC style laser turrets so theres no real comparision to freespace style turrets.  Closest thing I can think of is equiping it with regular pomethises (or similar) fighter weapons.  I.E. high-velocity, rapid fire  :)
That's cool and ....disturbing at the same time o_o  - Vasudan Admiral

"Don't play games with me. You just killed someone I like, that is not a safe place to stand. I'm the Doctor. And you're in the biggest library in the universe. Look me up."

"Quick everyone out of the universe now!"

 

Offline Polpolion

  • The sizzle, it thinks!
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Re: Liberty class pocket carrier
Well it's WC style laser turrets so theres no real comparision to freespace style turrets.  Closest thing I can think of is equiping it with regular pomethises (or similar) fighter weapons.  I.E. high-velocity, rapid fire  :)

Morning star; maxims?

 

Offline gevatter Lars

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Re: Liberty class pocket carrier
I realy like the small carrier...very well done.
Stil I don't want to have my quarters next to the intakes...the bright light woulnd't let me sleep ^_^
"Yes! That is my plan, and I see nothing wrong with it. I figure that if I stick to a stupid strategy long enough it might start to work."
 - comment to "Robotech: The Masters"

 
Re: Liberty class pocket carrier
What I don't understand is why they have the bridge open as such an easy target (this is on any ship). If you take out the bridge crew, the ship is near useless...

    |[===---(-         
    ||
 =(||==)_
    ||_____|
 =(||==)
    ||                   
    |[===---(-                             

"Take my love. Take my land. Take me where I cannot stand. I don't care, I'm still free. You can't take the sky from me. Take me out to the black, tell them I ain't comin' back. Burn the land boil the sea, you can't take the sky from me. There's no place I can be since I've found Serenity. But you can't take the sky from me." - Ballad of Serenity

 
Re: Liberty class pocket carrier
CnC isn't located on the bridge, like modern carriers it's located deep within the ship.
That's cool and ....disturbing at the same time o_o  - Vasudan Admiral

"Don't play games with me. You just killed someone I like, that is not a safe place to stand. I'm the Doctor. And you're in the biggest library in the universe. Look me up."

"Quick everyone out of the universe now!"

 
Re: Liberty class pocket carrier
good

    |[===---(-         
    ||
 =(||==)_
    ||_____|
 =(||==)
    ||                   
    |[===---(-                             

"Take my love. Take my land. Take me where I cannot stand. I don't care, I'm still free. You can't take the sky from me. Take me out to the black, tell them I ain't comin' back. Burn the land boil the sea, you can't take the sky from me. There's no place I can be since I've found Serenity. But you can't take the sky from me." - Ballad of Serenity

 
Re: Liberty class pocket carrier
Got a Christmas present for you  :)

LOL I think theres room on the flight deck for a couple trees, could string some lights around the tower, have a christmas scene on the flat section besides the tower, oh and string some garland across the entire length, maybe stick an angel on top of the tower  :lol:





all I need to do is figure out the green landing lights timing sequence, each yellow stripe has two green glows.
one blinks then the next one quickly blinks followed by a pause then the next stripe goes on.
sorta like this:    G..G.......G..G.......G..G.......G..G.......G..G.......
That's cool and ....disturbing at the same time o_o  - Vasudan Admiral

"Don't play games with me. You just killed someone I like, that is not a safe place to stand. I'm the Doctor. And you're in the biggest library in the universe. Look me up."

"Quick everyone out of the universe now!"

 

Offline gevatter Lars

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Re: Liberty class pocket carrier
Ask Starman...he managed to do the lights for the runways on the ranger class.
"Yes! That is my plan, and I see nothing wrong with it. I figure that if I stick to a stupid strategy long enough it might start to work."
 - comment to "Robotech: The Masters"

 

Offline Starman01

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    • Wing Commander Saga
Re: Liberty class pocket carrier
Yes, and it was a real pain in the ass figuring it out, not to mention to edit about +100 glowpoints :)

I did it this way :

- The left and the right light blinks at the same time, they are both set in one "group"
- edit the display stuff like shown in this picture :



The value "display time" is the time between the groups, each group has a +100 value (group 1 has display time of 100, group 2 has display time of 200 and so on). The rest of the values doesn't change at all.

Have fun editing  ;7

MECHCOMMANDER OMNITECH

9 out of 10 voices in my head always tell me that I'm not insane. The 10th is only humming the melody of TETRIS.

 

Offline Prophet

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  • The know-it-all
Re: Liberty class pocket carrier
Who said there's a visible bridge anywhere on that model? Just because there happens to be a tower with some windows on it doesn't meant it's a bridge...
I'm not saying anything. I did not say anything then and I'm not saying anything now. -Dukath
I am not breaking radio silence just cos' you lot got spooked by a dead flying ****ing cow. -Sergeant Harry Wells/Dog Soldiers


Prophet is walking in the deep dark places of the earth...

 

Offline gevatter Lars

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Re: Liberty class pocket carrier
Lets hope that the enemy also think that the tower is where the bridge is and you got a nice decoy your enemy can wast his torpedos on ^_^
"Yes! That is my plan, and I see nothing wrong with it. I figure that if I stick to a stupid strategy long enough it might start to work."
 - comment to "Robotech: The Masters"

 
Re: Liberty class pocket carrier
Yes, and it was a real pain in the ass figuring it out, not to mention to edit about +100 glowpoints :)

I did it this way :

- The left and the right light blinks at the same time, they are both set in one "group"
- edit the display stuff like shown in this picture :

The value "display time" is the time between the groups, each group has a +100 value (group 1 has display time of 100, group 2 has display time of 200 and so on). The rest of the values doesn't change at all.

Have fun editing  ;7



Excel Spreadsheets! For the Win! Took about a minute or two to figure out the math and boom, calculated everything in seconds.
Using macro recorders and excel spreadsheet I can throw together a light stripe very very quickly. A hundred glow points shouldn't be much of a problem, it'll take some time, depending on the computers speed.  :)

Spreadsheet info:
column E = delay between first blink and second blink
column F = delay between seceond blink and first blink
column G = first blink on time
column H = second blink on time

column A = first blink (A1 = 0) otherwise (=Bx + Fx + Hx)
column B = second blink (=Ax + Ex + Gx)

if you have more blinking mini-sections, adjust the spreadsheet

row 1 is first blink and second blink
row 2 is 3rd & 4th blink
row 3 is 5th & 6th.....
etc


That's cool and ....disturbing at the same time o_o  - Vasudan Admiral

"Don't play games with me. You just killed someone I like, that is not a safe place to stand. I'm the Doctor. And you're in the biggest library in the universe. Look me up."

"Quick everyone out of the universe now!"

 

Offline Starman01

  • 213
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    • Wing Commander Saga
Re: Liberty class pocket carrier
But you still have to manually edit them into the pof using PCS, or not ? Don't tell me there is a better way (except Hex-editor I can't handle), or I will jump out of the cellar window :)
MECHCOMMANDER OMNITECH

9 out of 10 voices in my head always tell me that I'm not insane. The 10th is only humming the melody of TETRIS.

  
Re: Liberty class pocket carrier
Well you might want to open the cellar window  :D

Heres the whole deal:

In Max:
  • Create the model and stuff
  • Create a sphere, small size, poly count doesn't matter (although smaller is faster)
  • Name that sphere Glow01-01  (don't use EngGlow01-01, it truncates it and makes life harder)
  • Place the sphere's center where you want the first glow
  • Duplicate that glow pont where you want the rest, use array to make multiple copies (ideal for flight bays)
  • Have all the the glow spheres in one group
  • Convert to 3ds, then to cob

In Truespace & macro recorder:
  • Open the model, setup the model lods, turrets and glow group spheres
  • Copy the glow sphere group (for backup) and rename to ZLights  (something beginning with Z)
  • I've setup truespace to look like this: (the actual positioning isn't important, just it has to look exactly like this everytime)
  • PICTURE
  • Pull one of the glowpoint spheres out of the group (detach)
  • Create a lightpoint
  • Run prerecorded macro (probably one keypress).  It does the following:
    • Select the glowpoint spheres X value
    • Switch to the light, paste the X
    • Repeat for Y & Z
    • Knock the light level down to 0
    • Rename the light to "EngGlow0"
  • Manually add the "1-01" or whatever
  • Move the light into the hull
  • Delete the light sphere
  • Extract the next light sphere and repeat
  • Once done, save to COB

in PCS and recorder:
  • Convert to POF
  • Save as a temp pof file, you'll have a ton of engine glows
  • Open a second PCS, load that temp pof file
  • Move the windows into position, preferably one on the top half and the other on the bottom half of the screen
  • In the first PCS, manually create the glow group, setup the glow texture and timings
  • Select the correct engGlow in the second pcs, first engine glowpoint
  • Run the second macro, it does the following:
    • Creates a new glowpoint in the glow group on the first pcs
    • Select the new glowpoint in the glow group on the first pcs
    • Copy the X, Y, Z values from the second pcs engine glow, and paste them to the glowpoint on the first pcs glow point
    • In the second PCS, select the new engine glow point, (if none, then it will be reselecting the last one)
  • Keep repeating the macro for each additional glowpoint in that glow group
  • If more glow groups, then repeat as needed

The main thing to remember, truespace and pcs must be in exactly the same positions, because the macro recorder records the location of mouse presses. Also some recorders allow you to repeat the process more than once (repeat X number of times automatically), good for glowpoints in a glowgroup. (you have 10 glowpoints, run macro 10 times)

You'll still have to do things manually, but manually automatically  :)
That's cool and ....disturbing at the same time o_o  - Vasudan Admiral

"Don't play games with me. You just killed someone I like, that is not a safe place to stand. I'm the Doctor. And you're in the biggest library in the universe. Look me up."

"Quick everyone out of the universe now!"