Author Topic: Need help making spaceships  (Read 2620 times)

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Offline Nuke

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Re: Need help making spaceships
all the old skool nukemod models (ones that have still not been htled) were done in truespace 4.2. thats the apis, nemesis, maelstrom, atlas, chaos, and even the dante (most of it anyway).  so its pretty good if you happen to know all the tricks. i merged into ts6 around the time i was doing the htl ragnarok class, and only recently into ts7 which i now hate with avengance. im thinking about converting everything to max 8  and save me the headaches. il probibly finish the vulture in truespace, because its mostly done anyway, and convert it to max for uving. anyone know if pof export works under max 8?
« Last Edit: October 17, 2006, 06:03:47 am by Nuke »
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Offline Dysko

Re: Need help making spaceships
A schoolmate told me about ZModeler. Is it good as far as you know?
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Offline asyikarea51

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Re: Need help making spaceships
The only thing I know about ZModeler is that it's more common with the NFS circle.

Didn't someone try converting a sketchitup model over and it was a mess?

Is there something I need to know from this quote? :) (sorry if I sound impolite, just wanted to go straight to the point...)

  

Offline Colonol Dekker

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Re: Need help making spaceships
I thought it was a case of export to DXF and import via TS/whatever, and flipping th enorms and resolving the scaling... :nervous: :D
Campaigns I've added my distinctiveness to-
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-FOTG?
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-Ribos: The aftermath / -Retreat from Deneb
-Sol: A History
-TBP EACW teaser
-Earth Brakiri war
-TBP Fortune Hunters (I think?)
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-Uncharted Territory
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(Others lost to the mists of time and no discernible audit trail)

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