Author Topic: Crashes are fun...  (Read 2430 times)

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Offline Kitime

  • 23
So yeah, I'm starting up FS2O as usual and after having installed Inferno mod-thingy, I'm getting this upon start after splash

Warning: cannot find bitmap nebulA1-main
File:starfield/starfield.cpp
Line: 859
[This filename points to the location of a file on the computer that built this executable]

Call stack:
------------------------------------------------------------------
------------------------------------------------------------------
I'm like WTF?!  :mad:
So I hit no cuz like all of us, I'm a freespace addict.
Then it hit me /w this:


Failed Assertion!
screen.Assert: len < n
File: cfile/cfile.cpp
Line: 1380
[This filename points to the location of a file on the computer that built this executable]

Call stack:
------------------------------------------------------------------
    fs2_open_367_d.exe 0069b037()
    kernel32.dll 7c816fd7()
------------------------------------------------------------------
 :wtf:

So, can someone tell me WTF is going on?!
As much of an addict as I am I am NOT going to play w/o SCP.  :(


EDIT:
Somehow I think this is the wrong section.
Go ahead and flame me/ move post.

EDIT 2: now I think the tables are messed up. i'm not gonna mess /w it till someonw tells me to.


Error: weapons.tbl(487):
Error: Required token = [@Laser Color:], found [@Laser Glow: 2_laserglow03]
in weapon: GTVA Rapid Laser.

File:parse/parselo.cpp
Line: 551
[This filename points to the location of a file on the computer that built this executable]

Call stack:
------------------------------------------------------------------
------------------------------------------------------------------
« Last Edit: October 25, 2006, 04:30:49 pm by Kitime »

 

Offline karajorma

  • King Louie - Jungle VIP
  • Administrator
  • 214
    • Karajorma's Freespace FAQ
You should stop using the debug build all the time for a start :p

Although these are errors that do need fixing you shouldn't have come across them until you decided to run the debug build in order to find out what is causing the error (if any) you get when running a release build.


What I need to know is what version of FSO you've installed, where you've installed it, what mods you've installed and where you put them. Screenshots of your folder structure may help.
Karajorma's Freespace FAQ. It's almost like asking me yourself.

[ Diaspora ] - [ Seeds Of Rebellion ] - [ Mind Games ]

 

Offline Snail

  • SC 5
  • 214
  • Posts: ☂
URGHH!! :hopping: :mad:

I can tell you now that the last error is complete rubbish. I believe it happens when you base your tables on retail tables, like many mods such as Inf R1, Sol: A History (which is beyond help right now, in my opinion), the NTV Demo, the BWO Demo, and many others.

 

Offline Turey

  • Installer dude
  • 211
  • The diminutive form of Turambar.
    • FreeSpace Open Installer Homepage
What I need to know is what version of FSO you've installed.

Call stack:
------------------------------------------------------------------
    fs2_open_367_d.exe 0069b037()
    kernel32.dll 7c816fd7()
------------------------------------------------------------------


You're using an obsolete version of FreeSpace Open. you can update FreeSpace Open by using either set of instructions on this site.

EDIT: Oh, and:
:welcome:
Creator of the FreeSpace Open Installer.
"Calm. The ****. Down." -Taristin
why would an SCP error be considered as news? :wtf: *smacks Cobra*It's a feature.

 

Offline WMCoolmon

  • Purveyor of space crack
  • 213
URGHH!! :hopping: :mad:

I can tell you now that the last error is complete rubbish. I believe it happens when you base your tables on retail tables, like many mods such as Inf R1, Sol: A History (which is beyond help right now, in my opinion), the NTV Demo, the BWO Demo, and many others.

It generally means that the tables don't have the tags in the right order. Sometimes this works out just fine, other times it causes FS2_Open to crash for no apparent reason and makes debugging virtually impossible.
-C

 

Offline Black Wolf

  • Twisted Infinities
  • 212
  • Hey! You! Get off-a my cloud!
    • Visit the TI homepage!
URGHH!! :hopping: :mad:

I can tell you now that the last error is complete rubbish. I believe it happens when you base your tables on retail tables, like many mods such as Inf R1, Sol: A History (which is beyond help right now, in my opinion), the NTV Demo, the BWO Demo, and many others.

Ugh... people still play that? I played through it not long ago... it was... embarassing... :ick:
TWISTED INFINITIES · SECTORGAME· FRONTLINES
Rarely Updated P3D.
Burn the heretic who killed F2S! Burn him, burn him!!- GalEmp

 
Ugh... people still play that? I played through it not long ago... it was... embarassing... :ick:
[/quote]What do you mean? Inferno??

 

Offline Taristin

  • Snipes
  • 213
  • BlueScalie
    • Skelkwank Shipyards
Err. the italicized NTV which he made.
Freelance Modeler | Amateur Artist

 

Offline Kitime

  • 23
I just decided screw it, uninstalled it all, and downloaded a torrent of SCP and FS2 (retail) seeing as I no longer can find the Cd's.
and.... still gets table error.
me=pissed.
Heres a screenie of my file structure. VERY cluttered. lol. 'scuse the mess.
and thanks for being helpful.
http://i102.photobucket.com/albums/m103/Kitime/OMFG.gif
Also i'm getting this.

Error: mv_shockwave-wep.tbm(4):
Error: Required token = [$Model file:], found [$Name:         Cyclops]
in weapon: Piranha.

File:parse/parselo.cpp
Line: 551
[This filename points to the location of a file on the computer that built this executable]

Call stack:
------------------------------------------------------------------
------------------------------------------------------------------
Which i think is also somewhat the table error. :/
From what little I know.
will NEVER use inferno again. it worked for a bit... but then this happened

T_T  HELP ME >_<    :mad:


EDIT: and I wasn't using debug version I swear, I have my launcher load the non-debug version. :/
« Last Edit: October 26, 2006, 06:15:24 pm by Kitime »

  

Offline Kitime

  • 23
WOO found my original cd's. with my pxo password and EVERYTHING in my case LMAO!.
like a month ago there was someone logged into pxo. or maybe a year. Idk lol.
But the point is i now have a fresh spanking mew install of fs2. and as per turey's instructions, am now installing
new build. uhm... do the old mediaVP's work? or are there new ones. I have the ones off of scp.indiegames. thanks for helping an old fs2 vet but new scp noob. :)

EDIT (wow I do this alot): nvm. I see them.
« Last Edit: October 26, 2006, 06:28:19 pm by Kitime »