woah look at all that pixelation. talk of the good old days.

youre probibly gonna want to double the size on those, increase to the next power of two, apply some gaussian blur around 2.5 should break up that pixelation abit. unsharp also seems to improve the look of effects. because descent weapons were not completely transparent, you, oddly enough, need to put in alpha channels to get the same effect. i normally just copy the image, paste it into the alpha channel and up the contrast untill the brightest pixels are pure 255,255,255 white. it the images are still too transparent keep uping the contrast on the alpha channel..
puting a circular path around the outer edge of the effect and stroking it with the smudge tool should make it round again, 4 or 5 pixels of radial blur should clean up any blockey interior. most of the effects could be revamped fairly easy thanks to the fact that the frames arent that different in

of them. phontoshops automation system can save time as well. i could do one frame, recording my actions, and run them on the other frames. i might just do it myself. the way i texture seldom lets me play with the filters or the automation. il maybe bring em up th 256^2 and save them as properly mipped and alphad dxt5, if i have the time.
lest of course you want to keep the pixelation for nostalgia purposes

as you can see, major improvement with very little work
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