Author Topic: My First Serious Approach To Modelling...  (Read 3568 times)

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Offline Flipside

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Re: My First Serious Approach To Modelling...
Pathing is not fun, however, for full functionality, it IS required. Remember it's not just a question of AI. Always run your new models through debug builds and fix as many reported problems as you can. I'll admit that I've never had a complaint about a lack of paths to fighter subsystems, but those are virtual subsystems, not physical ones. If memory serves me correctly, something that is physically modelled on the ship needs an approach path, not just for completeness but because it can actually introduce more logic errors than merely 'approaching the subsystem', which can creep into other areas. The AI is pretty dumb, lets face it, but anyone who's ever tried to build an Unreal Tournament level and not made Bot-paths will realise the sort of problems you may start to face.

For example, a path leading backwards from the Engine subsystem make it a lot more likely your wingmen are going to disable a ship rather than blow it up because they are trying to disable the engines by aiming through the cockpit etc.

Say you wanted next-gen 'cruise' style missiles that, rather than flying straight towards their target, were actually 'concious' of the shape of the ship and would arc around to the other side for those hard to get targets. Something like that would be impossible to implement if you couldn't be sure that there was a path for the missile to follow.
« Last Edit: November 22, 2006, 07:05:58 pm by Flipside »

 
Re: My First Serious Approach To Modelling...
Course if you try that with a fighter, by the time your wingmen lines up to disable it, the fighters way out of the way.
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Offline Flipside

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Re: My First Serious Approach To Modelling...
Depends, at least they know they have to be behind it in the first place, and it also depends if you're using Interceptors to disable a bomber ;)

I loathe pathing, it's probably the worst possible part of modding, but I do understand why it's neccessary for more than just Dockpoints.

 
Re: My First Serious Approach To Modelling...
True... however on the grand scheme of importance... if you have the time to do it then do it.
That's cool and ....disturbing at the same time o_o  - Vasudan Admiral

"Don't play games with me. You just killed someone I like, that is not a safe place to stand. I'm the Doctor. And you're in the biggest library in the universe. Look me up."

"Quick everyone out of the universe now!"

 

Offline Spicious

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Re: My First Serious Approach To Modelling...
Pathing becomes truly horrible at somewhere around 50 turrets, but that's mostly due to having to create and label 60 or more paths and set the radii for each and every one. Filling in the coordinates for each point is quite sublime by comparison.
That said, I wouldn't mind doing some pathing if you need it done.

  

Offline Mobius

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Re: My First Serious Approach To Modelling...
Quote from: Spicious link=topic=43307.msg890307#msg890307
Now that is irresponsible. Consider what would happen if the player ordered some wingmen to destroy one of the new turrets.
[/quote

Attack the Steadfast? The player attacks the Steadfast? It's impossible unless you are a traitor...and wingmen don't follow your orders if you're a traitor...
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